09-11-2013, 06:55 AM | #71 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Daring to ask the what does SM do question.
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I get that this is the intent is to fix the Grappling-a-Fly issue. The problem is it further skews the badness of being higher-SM. (Related: Slithers now grants permanent Prone-like penalties in combat, as opposed to originally trading away the right to Kick / use legs in grapple in exchange for not having cripplable Legs.) Last edited by vicky_molokh; 09-11-2013 at 07:10 AM. |
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09-11-2013, 07:00 AM | #72 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Daring to ask the what does SM do question.
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09-11-2013, 07:08 AM | #73 | |
Join Date: Jun 2013
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Re: Daring to ask the what does SM do question.
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Were we to be a bit more realistic and note that an SM-2 character's broadsword is probably a little more than 1.5 feet long (decreasing the height difference from 3 to 1.5, rather than from 3 to 0), the smaller character still suffers the penalty to target the head/neck - but why bother going after those when you can attack the legs at a net +2 to skill (-2 hit location, +2 SM, +2 for Combat at Different Levels) and force the enemy down to your level? |
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09-11-2013, 07:16 AM | #74 | |
Join Date: May 2012
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Re: Daring to ask the what does SM do question.
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I.e., smaller person with smaller weapon has reach c,1 due to SM-2 Bigger person with bigger weapons has reach 1, 2 (or 2, 3 with extra reach from SM+1 dude in the example previously given), with SM-2 v SM-0 characters this would differ depending on what weapons they are using.) And so by keping the little dude at reach ,the little dudes reach is aimed at just getting within range, he needs additional reach to negate the height bonus (I think from my reading of the rules) i.e. having a 1 yard reach weapon and being one yard away from a dude on a 3 foot table. You are at a penalty as your reach just get you to the feet. If you had reach 2, you would have additional reach over the 1 yard which could go up to reach him (holding the weapon at an angle requires it to be longer to get the same reach) In the previous post (2 SM-2 characters being murder machines and getting a lot of benefit from their negative size modifier due to being difficult to hit, I can't comment too much because I don't know how they fight, do they just rely on decpetive attacks? What weapons do they use? What armour? What is their dodge scores? Shields?) Last edited by Aneirin; 09-11-2013 at 07:19 AM. |
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09-11-2013, 07:26 AM | #75 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Daring to ask the what does SM do question.
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full-height posture. See Posture (pp. 9-10) for more details." Since crawling gives -4 to attacks and -3 to defences, and has other drawbacks specific to TG . . . well, that hurts. (The entry on Horizontal in MA115 is actually about appropriate to its point cost.) The nasty bit about Slithers comes from MA116: "Slithers: As Legless, unless you have both Constriction Attack (p. B43) and Double-Jointed (p. B56)." "If you’re Legless, you must fight from the ground at the usual penalties (-4 to attack, -3 to defend)." What this means is that Bounces/Rolls and Slithers cost the same, but Slithers is brutally worse! |
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09-11-2013, 07:31 AM | #76 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Daring to ask the what does SM do question.
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09-11-2013, 07:42 AM | #77 | |
Join Date: Jun 2013
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Re: Daring to ask the what does SM do question.
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I still don't think bonuses to defenses should really apply to the larger character (from a realism standpoint - from a balance standpoint they help make high/low SM more equal), although I could be mistaken. |
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09-11-2013, 10:58 AM | #78 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Daring to ask the what does SM do question.
Combat at Different Levels seems like the ruleset to use, but there's nothing in Basic that tells us how to apply those rules where characters of different SM fighting at the same level are concerned. One issue is that those rules measure differences in feet, not SM. SM+1, for example, can range from 6 feet to 9 feet tall, and if you're applying differences in height between characters as the basis of bonuses/penalties rather than differences in SM, then height in feet is not so much of a "feature" anymore, and should be bought with CP...
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09-11-2013, 11:20 AM | #79 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Daring to ask the what does SM do question.
From my reading of the rules (Effects of Reach, B403), you're both wrong. You need reach 2+ to reduce the effects of relative height, and it does so regardless of your opponent's reach -- the advantage of reach for the person who's higher up is that they can still attack at, say, 9' of vertical distance.
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09-11-2013, 11:24 AM | #80 |
Join Date: Apr 2005
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Re: Daring to ask the what does SM do question.
That certainly hasn't been my experience. It's not an aesthetic choice, either, as you suggest. In the games I've seen, having one combat skill markedly higher than any other applicable skills has created a glaring gap in their abilities that generally cause more problems than the high skill solves. They're more limited in what they can do, and more vulnerable to their opponent's choice in tactics.
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