07-24-2022, 06:15 AM | #31 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Hex vs Square
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I don't think there's an RPG genre where I haven't been able to find miniatures, though affording them and justifying the purchase is often tricky.
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07-24-2022, 06:25 AM | #32 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Hex vs Square
I've found it very helpful to draw sketch maps for players, or ask the GM to do so. That makes TotM a lot easier.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
07-24-2022, 06:39 AM | #33 |
Join Date: Jul 2022
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Re: Hex vs Square
I have to admit, I have never in all my years used miniatures for rpg games. When I was younger we would paint a miniature that closely resembled our minds-eye character, and it was placed in front of our character sheets.
This was for d&d. For both, gurps/d&d, we would be asked to get a dice or mini to be placed for marching order or for when we would be doing a major end adventure battle. Then it was more to show where obstacles where, making it more immersive. It was always on a square map. We never were concern with facing, that smacks to much like tabletop miniature gaming (Warmachine/Infinity/etc.). The notion of drawing a map on a hex layout and being concern where the lines intersect with the building and x% of a hex equals a full hex is silly. It really begins to get more into miniature gaming and not rpg a story out, and doing both takes away from the roleplaying/interaction of the story. To each their own. My thought is that if a model runs up to a building then their flush with the building, to cite that one would need to cringle a building to fit the map is odd. In the books (and I agree with another poster) they seem to just overlay the hex map over/onto the layout. I thank you for all the input. I have learned a new aspect of roleplaying that I will add to my toolbox. For now, I will keep running my group mapless, except for the rare event that may pop up. Thank you everyone. Happy Gaming. |
07-24-2022, 09:22 AM | #34 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hex vs Square
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07-24-2022, 10:05 AM | #35 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Hex vs Square
I don't draw a map every turn. The sketch is of the place, just so that people have reasonably compatible mental images of it. Play is then TotM.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
07-24-2022, 10:13 AM | #36 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hex vs Square
Yes. But my frustrations come from when people have moved and relative positions have changed I have a mental map of them, and the players usually don't. If this character moves 5 yards in this direction and these fighters move 5 yards in this other direction, and then on the subsequent turn when the PCs are attacked in melee, I get a lot of pushback because the player didn't do the math, or didn't do it the way I did.
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07-24-2022, 03:32 PM | #37 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Hex vs Square
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Of course I can barely play chess on a board. For those playing ranked chess in their head a hex map may be totally unnecessary.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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07-24-2022, 03:51 PM | #38 |
Banned
Join Date: Jul 2022
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Re: Hex vs Square
Eehhhhhhhh, I like hexagons. I'm a scifi guy and they look more technical to me.
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07-24-2022, 04:08 PM | #39 | ||||
Join Date: Oct 2010
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Re: Hex vs Square
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I think my favourite story about hexes in wargames is the (possibly apocryphal) story of one the of the first games that used a hex grid had a bit in the rules explaining that hexes had been determined to be play better "but for clarity hexes will from now on be referred to as squares." As I understand it uses plotting on a map though, no grid of any type, so I guess it doesn't have any grid to impose those difficulties on. Quote:
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Does result is rather scribbled messes by the end, but better than relying on players and Gm definitely having the same situation in their head. |
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07-25-2022, 12:13 AM | #40 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Hex vs Square
I was responding to something about gridless miniatures games, specifically about if games exist where 5° facing changes matter. In most games I have played its usually just eyeballed multiples of 45°, Victory at Sea for example. In Harpoon you used a protractor and could make arbitrarily small turns.
Last edited by sir_pudding; 07-26-2022 at 04:01 AM. |
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