Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-17-2021, 01:32 PM   #1
Plane
 
Join Date: Aug 2018
Default Supernatural Durability and 1 HP below zero and Move

B89
As long as you have 0 or more HP, you are also immune to crippling injuries, and have your full Move.

Below 0 HP, you are at half Move, and can be crippled
B327
If you have less than 1/3 of your HP remaining, you reel from your wounds.

Halve your Move and Dodge (round up).
Would this basically mean that the usual 1/2 move (including rounding up fractions, which SD does not specify) happens but takes place when you drop below zero INSTEAD of 1/3?

"full" at "zero or more" sounds like it's definitely canceling out the usual Move-halving, though I'm not sure about Dodge (maybe that takes place at 1/3 normally?)

Would it seem reasonable to allow Injury Tolerance: Unstoppable (pg 10 of Monster Hunters Power-Ups) to cancel out the move-halving at <0 HP since it normally cancels out the move-halving at <1/3HP ?
Plane is offline   Reply With Quote
 

Tags
damage and injury, general damage, monster hunters, supernatural durability, unstoppable


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:05 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.