02-17-2021, 01:32 PM | #1 |
Join Date: Aug 2018
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Supernatural Durability and 1 HP below zero and Move
B89
As long as you have 0 or more HP, you are also immune to crippling injuries, and have your full Move.B327 If you have less than 1/3 of your HP remaining, you reel from your wounds.Would this basically mean that the usual 1/2 move (including rounding up fractions, which SD does not specify) happens but takes place when you drop below zero INSTEAD of 1/3? "full" at "zero or more" sounds like it's definitely canceling out the usual Move-halving, though I'm not sure about Dodge (maybe that takes place at 1/3 normally?) Would it seem reasonable to allow Injury Tolerance: Unstoppable (pg 10 of Monster Hunters Power-Ups) to cancel out the move-halving at <0 HP since it normally cancels out the move-halving at <1/3HP ? |
Tags |
damage and injury, general damage, monster hunters, supernatural durability, unstoppable |
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