06-09-2021, 06:17 PM | #1 |
Join Date: Oct 2020
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Getting Knocked Out
I never really liked that the only way to fall unconscious in combat was to drop to exactly 0 ST so I came up with a fix that I thought I'd share. (This also has the added benefit of making ST slightly more useful.)
When ST drops to 3 or less in addition to the loss of DX you must also make a 3/ST saving roll if you fail you are knocked out, you must also make this roll every time you are hit while at 3 or less HP (even if the hit deals 0 damage). |
06-09-2021, 09:16 PM | #2 |
Join Date: Oct 2015
Location: New England
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Re: Getting Knocked Out
You shouldn't have to be at death's door to be knocked unconscious. One fairly believable way to handle KOs is to require an aimed blow tothe head, detailed on ITL 121. I might define the time unconscious to 1d turns.
Another is to require any blow delivering enough damage to knock someone down also requiring a ST roll to avoid getting knocked out. I'd probably cap the time unconscious from this method to 1d-3 turns (1 min). |
06-10-2021, 08:07 AM | #3 |
Join Date: Dec 2017
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Re: Getting Knocked Out
The aimed shot rules are the obvious way to go here. I find them to be appropriately scaled, in terms of DX penalty and damage threshold to knock someone out.
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06-10-2021, 10:25 AM | #4 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Getting Knocked Out
Roofie, Halfling wizard, age 20
ST 6, DX 15, IQ 9, MA 10 Talents: Blowgun, Literacy, Thrown Weapons Spells: Dark Vision, Darkness, Fire, Staff, Summon Scout, Turn Missiles Language: Common Weapons: blowgun wand (pos, 1d occult) Attacks and Damage: Punch (1d-4) Equipment: 4 doses sleeping potion
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-HJC |
06-10-2021, 10:52 AM | #5 | ||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Getting Knocked Out
Quote:
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06-10-2021, 04:09 PM | #6 |
Join Date: Mar 2018
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Re: Getting Knocked Out
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06-11-2021, 03:49 PM | #8 |
Join Date: Aug 2004
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Re: Getting Knocked Out
I think the proposal/question is more looking for a "real world" simulationist answer (i.e., a boxing match KO instead of a kill, where no one has magic or unusual talents.)
That said, I also think Aimed Shots are the appropriate option. Some caveats, though: If you want an intentional KO to be survivable, any damage past the 5 hits needed to knock out the target is ignored. If the attacker did not declare they were going for a knock-out before attacking, full damage is applied. Even if intent to KO the target is announced, double or triple damage rolls are applied in full. Sometimes you don't know your own Strength... I might also adjust the 5 hit threshold for larger/smaller targets, but leave that as an exercise for the GM to adjudicate on the fly. |
06-12-2021, 09:33 AM | #10 |
The Fantasy Trip Line Editor
Join Date: May 2021
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Re: Getting Knocked Out
There are three rules for knockouts, two of which are optional. See Aimed Shots (ITL p. 121, Head), Crippling Hits (ITL p. 122, result 12), and Taking Prisoners (ITL p. 126).
So you might attack to subdue and aim for the head. |
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