04-06-2011, 01:02 PM | #11 | |
Join Date: Apr 2011
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Re: Creating a Cursed Were-Creature?
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04-06-2011, 01:06 PM | #12 | |
Join Date: Oct 2007
Location: Vermont
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Re: Creating a Cursed Were-Creature?
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9 episodes out of 10, he remained human the whole time and contributed as much as anyone else in the party. What if I ran a campaign in the world without Buffy of "The Wish", where he was one of the primary "White Hats" along with Giles and Larry? Surely he's a valid PC then? Why couldn't he be my PC? I reject the argument that some things should not be emulated in GURPS or that some concepts should be off-limits to PCs. It' Generic and Universal.
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My ongoing thread of GURPS versions of DC Comics characters. |
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04-06-2011, 01:21 PM | #13 |
Join Date: Apr 2011
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Re: Creating a Cursed Were-Creature?
It's a tv show so things don't necessarily map perfectly, but he only makes sense as a PC when he's normal. Otherwise he was a monster. Also, I thought he came back from Tibet at some point and could control things or something.
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04-06-2011, 01:40 PM | #15 |
Join Date: Dec 2007
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Re: Creating a Cursed Were-Creature?
But not what was proposed. What was proposed was a character who would automatically turn into a murderous wolf any time he felt stressed.
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04-06-2011, 01:46 PM | #16 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Creating a Cursed Were-Creature?
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-JC |
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04-06-2011, 01:56 PM | #17 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Creating a Cursed Were-Creature?
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And I quote (myself), with emphasis added on the "can": I didn't mean "always". Even when you have Unconscious Only and Uncontrollable, that just puts the trait under complete GM control if it isn't limited by a Trigger condition. Even with that combination of modifiers, the GM could by the rules take control of the character's condition under any stressful conditions each time, but most GMs would be unlikely to do such a thing - they'd take take control of the ability when it made plot sense and wouldn't railroad the player in each stressful situation.
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-JC |
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04-06-2011, 02:00 PM | #18 |
Join Date: Oct 2007
Location: Vermont
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Re: Creating a Cursed Were-Creature?
Sure, but "sometimes he's a monster" is clearly a Disadvantage not an Advantage.
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My ongoing thread of GURPS versions of DC Comics characters. |
04-06-2011, 02:25 PM | #19 |
Join Date: Sep 2004
Location: Canada
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Re: Creating a Cursed Were-Creature?
Never mind the fact that there's an entire genre of RPGs based around monsters that loose control of themselves under stress and do terrible things.
It tends to slant the style of play towards "Tragedy" - but tragic stories are still stories and people not only like telling them, but they like reading them, watching them in plays, and so forth. Even a "normal" Berserk PC can end up attacking his friends. This may not be suitable for campaigns or play-groups that aren't well slanted towards tragedy. But not all disads are suitable for all campaigns.
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04-06-2011, 02:33 PM | #20 | |
Join Date: Apr 2011
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Re: Creating a Cursed Were-Creature?
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The only thing this does is have you hand your character over to the GM at certain points in the adventure, and I don't think "Player Doesn't Play" is a good disadvantage. |
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Tags |
alternate form, disadvantage, split personality, unconscious only, uncontrollable |
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