05-20-2011, 06:12 PM | #51 | ||||
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Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: GURPS Uplift
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If the samples are effectively diverse enough, 150 samples should be all we need, if we allow free breeding. Or if a strict breeding regimen is instituted (which, in humans, would require a significant social change...), as little as 50 samples should be enough. Quote:
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But you can transport embryos of each species, and bring them to term in an artificial womb, and release them with the gamete computers. (You may have to implant bio-tech computers with "ghosts" of the species, for those species which don't have instinct. Otherwise, a monkey won't know how to be a monkey, for instance.) Quote:
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05-20-2011, 06:18 PM | #52 |
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Join Date: Jul 2005
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Re: GURPS Uplift
I was very happy to discover a Designer's Notes for Bestiary 3E, which included fleshed-out templates (i.e., included the "concentration, imagination, suspicion, etc." stats) for the following animals, from the combat stats in Bestiary 3E:
Diatryma (a type of Terror Bird), Eagle, Ferret, Gibbon, Orangutan, Raccoon, Velociraptor, Wild Boar (Site) Since I'm an Uplift fan, I was VERY happy to find the Orangutan stats, even if they need to be converted to 4E. I now have most of the species I'd want to include in an Uplift-type setting (or, for instance, a Transhuman Stars, or whatever). Now just have to figure out how to convert the Uplift process to 4E (and generalize it). What with the new stats and loss of some disadvantages (e.g., no more Presentient, now it's a bundle of taboo traits; so now I guess we buy out Wild Animal or something...). Last edited by Pragmatic; 05-20-2011 at 06:33 PM. |
05-20-2011, 07:03 PM | #53 | ||
Join Date: Jul 2007
Location: One Mile Up
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Re: GURPS Uplift
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Physiology: (Fact) They derive physical pleasure from powerful sensory stimuli. Game effects discussed under Psychology, except: (Fact): They feel pain, but enjoy it the same as other stimuli, definitely possessing High Pain Threshold (at least). The means of "punishment" employed by the Tandu that the point-of-view Acceptor alludes to does not include mention of torture. (Speculation) This could involve sensory deprivation; it may be impossible to cause them physical discomfort in a manner that will affect behavior. (Implied): They probably have extraordinarily refined and acute normal senses, not just psi, and relied on it as their primary survival mechanism in their wild state. This would help to explain why they were chosen for this project. (Fact) They have "spindly legs." (Implied) Probably more than two. (Speculation) They may have a spider-like morphology, like their Patron, but could also be as divergent as the Humans are from their clients. Psychology: (Fact) The Acceptors live to experience novelty, becoming excited almost to the point of euphoria when exposed to strong and different stimuli. They are as Curious as the game rules can make them, and possibly even Obsessed. Even exposure to the thoughts of a being that wants to brutally murder the Acceptor is taken in cheerful stride. I'd give them Unfazeable and high Willpower - Impossible to frighten, difficult to persuade. (Fact) The Tandu have some way to punish them (Implied) besides inflicting pain. (Speculation) This may involve Sensory Deprivation, possibly a full-blown Phobia of it. Culture: (Fact) The Acceptors are currently 40% of the way through their 100,000 years of indentured servitude to the Tandu, and have whatever social disadvantages are in use for that. They are freakishly over-modified, possibly to the point that they would not be able to survive independently, and may suffer a Social Stigma from that (in addition to whatever damage it does to the Reputation of the Tandu). (Implied) They have been allowed to develop very little culture of their own, existing only to serve. While not fully slavish in thought toward their masters, they seem to be relatively complacent with their position and disinclined to rebel, at least so long as they are given tasks that interest them. Psi: (Fact): They have Mind Shields (though it took a while to convince them of the need). (Fact) They have one honey of a long-range Detect (Sapient Minds) power (w/ Analyze), plus Sense-Based Mind Reading that functions through it, but (Implied) require very powerful and probably expensive ultra-tech psi amplification to use it on a solar system scale (the same equipment vacated by the Episiarch after it pulls the entire squadron through a hole in reality). (Speculation) They may also be able to Detect and Analyze physical objects psionically, but the line is blurred - They may only be experiencing that data through tech-amplified physical senses and/or links to other sapient minds. |
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05-20-2011, 07:39 PM | #54 | |||
Join Date: Mar 2009
Location: Puerto Rico, U.S.A.
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Re: GURPS Uplift
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The real hard ones would be birds, because their shells have different coded proteins for development. I don't think they'd be able to get away with the gamete computer trick on too many bird species, only by breed, so they'd need founding chickens, ducks, geese and whatever else they'd need to bring for ecological balance. (As it was, by canon the turkey didn't survive the trip.) Unless embryo transfer gets much better, I don't think a cache of embryos would be all that good, because too many factors have to align right, not least of which is making sure the female is in the right condition to accept a transfer. When they were cloning guar, they used up 692 cloned eggs to get one live clone to term, which died a few days later. Those are about the typical stats for that type of procedure. That's a lot of waste. Quote:
I know without a doubt that the dolphins that were brought, all 25 had to have had some kind of gamete computer implant even if each were only programmed with 100 different individuals each (once they were out at sea working, it'd be a right pain to get them back in for reprogramming), because 25 individuals does not a viable population make, no matter where the variation is from. |
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05-20-2011, 07:57 PM | #55 |
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Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: GURPS Uplift
Re: Embryos:
I meant "bring embryos of females to be fast-grown to serve as wombs." Or something like that... |
05-20-2011, 08:04 PM | #56 | |
Join Date: Mar 2009
Location: Puerto Rico, U.S.A.
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Re: GURPS Uplift
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You might like this guy's take on sapient raptors though. Last edited by Magehound; 05-20-2011 at 08:12 PM. |
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05-20-2011, 08:47 PM | #57 |
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Re: GURPS Uplift
Just out of curiosity, are there any full-template (including psychology) beasts in any 4E product? (Not including Dragons...)
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05-20-2011, 09:48 PM | #58 |
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Re: GURPS Uplift
I'm going through GURPS Uplift's ur-species creation system, and comparing it to the system in GURPS Space, and it appears that Space is living up to its "toolbox" reputation. There's a lot of steps that are simply not included.
For instance, I can't find anything on what might modify Health (HT) (or fatigue points; or hit points, from ST). Likewise, I can't find anything on metabolism, posture (e.g., no "Semi-Upright;" there's text on Horizontal and upright, but Semi-Upright isn't listed). Nor effect of the food chain on suspicion. Nor weapons... I think we may have to keep Uplift. I kind of like the system there better, though we could probably adapt between the two. ************ There's only a little on uplifting in Bio-Tech. I think it'll have to be heavily adapted, to generalize it to 4E... |
05-20-2011, 11:03 PM | #59 |
Join Date: Mar 2009
Location: Puerto Rico, U.S.A.
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Re: GURPS Uplift
I still think any ur-species creator, if it offers more than than a tetrapod body plan, should probably include rules to customize the additional limbs. I've been playing with it off an on, but it's uphill going, since there are no live analogues to base from. Even the real talented critter-makers on Deviantart seem stuck between the hands/feet perspectives.
It's not hard to roll them out as something different, that's just as many extra limb rolls as you're willing to do. It's how you integrate them with the rest of the body that's hard. |
05-22-2011, 12:22 AM | #60 | |
Join Date: Feb 2007
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Re: GURPS Uplift
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Presumably the ancestral form didn't enjoy pain, but as they get more and more modified to be accepting, they're changing into something that is less and less responsive to most forms of discipline, since they're wired to accept it rather than dislike it. At one point, an Acceptor muses that it seems insane to it to think that something that actually happened could be a bad thing. In short, the Acceptors, like the Episiarchs, are insane. Galactic custom disapproves of this sort of thing, but the wheels of Galactic justice grind exceedingly slow (like on the order of geological ages). Maybe they'll get around to doing something about it in another 50,000 years... |
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gameplay, uplift, ur-species |
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