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Old 12-15-2020, 09:28 AM   #51
Daigoro
 
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Default Re: [GAME] Synthesise a Cybercity!

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They call them AutoSophonts (AS), and they have a huge advantages over other AI in teaching time, customization, and maintenance.
...
31 years after the first AS, the McCarthy Alternative Cargo Bank created the RepliSophonts (RS), which they claim replicates the function of any human or Organic AI.
...
26 years later, humanity and the robots (who by that point, somehow got the the AutoSophonts on their side) met to negotiate a peace.
So AutoSophonts are basically volitional AIs, and the RepliSophonts are reproducing androids? Or is there some other distinction?
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Old 12-15-2020, 09:52 AM   #52
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Default Re: [GAME] Synthesise a Cybercity!

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So AutoSophonts are basically volitional AIs, and the RepliSophonts are reproducing androids? Or is there some other distinction?
Ok, I was working off of UT27-28, roughly:
-> Pre-AutoSophonts: Weak Dedicated AI/Some Non-Volitional AI (perhaps with learning disadvantages)
-> AutoSophonts: Non-Volitional AI with No Slave Mentality and No Indomitable (perhaps with learning advantages)
-> RepliSophonts: Volitional AI (perhaps with learning advantages)
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Old 12-16-2020, 09:04 AM   #53
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Default Re: [GAME] Synthesise a Cybercity!

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Moving it up slightly should work.
Actually, another option is to connect the ports internally via some canals. That should also add some extra interesting city geography and options for chase sequences.
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Old 12-16-2020, 09:07 AM   #54
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Default Re: [GAME] Synthesise a Cybercity!

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Ok, I was working off of UT27-28, roughly:
-> Pre-AutoSophonts: Weak Dedicated AI/Some Non-Volitional AI (perhaps with learning disadvantages)
-> AutoSophonts: Non-Volitional AI with No Slave Mentality and No Indomitable (perhaps with learning advantages)
-> RepliSophonts: Volitional AI (perhaps with learning advantages)
Cool, that makes sense. What sort of platform would they be running on then? I.e. what's the smallest machine they'd need?

In any case, that's given me a good idea for what 40.2 and 40.3 would look like, but it's taking me longer to type up than I expected.
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Old 12-16-2020, 10:29 AM   #55
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Default Re: [GAME] Synthesise a Cybercity!

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... and recognized robotic control over the largely uninhabited area of Dataran Segara and Thalethrāy.

Question 46:
Are Dataran Segara and Thalethrāy on continents, under the sea, in space, or some where more exotic?
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Old 12-16-2020, 11:15 AM   #56
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Default Re: [GAME] Synthesise a Cybercity!

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Cool, that makes sense. What sort of platform would they be running on then? I.e. what's the smallest machine they'd need?
Minimums, Maximums and Average sizes of AS, RS, & Post-Ban Artificial Computer Intelligence (ACI)
Minimums: IQ8 AutoSophonts were sold on 0.1 gram implants and for microbots. IQ8 RepliSophonts were sold on 1 gram implants and for very small robots. Cloudhouse Meditech is working on robot the size of a small cell with an IQ6 Post-Ban ACI.

Maximums: Operating on a computer the size of a city, it would be possible to design an an RS or an AS starting with an IQ of 18 or 19. A Post-Ban ACI would have an IQ of 20, but their associated limitations have eliminated most interest.

Averages: Most human-scale robotic RepliSophonts & AutoSophonts were sold on a 1-10 kg computer starting with an IQ of 10 or 11, respectively. Research RepliSophonts (like VARA-8) ran on computers the size of small buildings, starting with an IQ14. Post-Ban ACI generally use smaller platforms, from 0.1 gram implants with IQ9 to 1kg robot "brains" with IQ12.

RepliSophonts & AutoSophonts do not have their IQ fixed or otherwise limited by complexity. They still can't run on anything less than their initial complexity.
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Old 12-17-2020, 09:02 AM   #57
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Default Re: [GAME] Synthesise a Cybercity!

Question 40 [AI] - Machine AI

Qn 40.2 Who enforces this ban on machine AI?

Answer 40.2 [SET/CTY] - The PARADIGM Treaty

The PARADIGM Treaty sets out the terms of how to enforce the ban on all research and production of non-organic AI. Signatory states must grant observers or inspectors representing the Machine Nations, generally robotic officials, full access to potential or suspected machine AI production sites and full inclusion in any investigations of reported incidents of use or possession of AI hardware.

This monitoring process manifests in different ways in different cities and countries, but in YOU-Topia it falls under the purview of the City Council's Office of Machine Affairs- PARADIGM Department. Machine Nation representative investigators are paired with human liaison officers to conduct inquiries, site inspections and criminal investigations around the city with a broad remit and the full authority of the City Council. The department has three divisions- Corporate, Civil and Organised Crime- with human liaison officers chosen from the appropriate law enforcement or forensic law backgrounds. Teams are generally lightly equipped but they have access to fuller resources when necessary. Each team is also equipped with an ABACUS testing machine, which allows them to determine whether a subject computer achieves the threshold of sapience and thus be subject to PARADIGM Treaty protections.

This is the part where a robot cop and a human cop buddy up to take on the mean streets of 'the N'!

--

Qn 40.3 Who is trying to circumvent the ban on research, production or possession of machine AI?

Answer 40.3 [SET/CTY] - PARADIGM Crimes

There are countless groups who want to circumvent the PARADIGM ban, basically for the reason that people wanted to produce machine AI in the first place- it's a cheap and powerful tool.

Such groups include but are not limited to:
- Hacker collectives, who desire powerful AI-written code and AI network agents.
- Organised crime groups, who'll sell AIs on the black market or use them to protect and expand their empires. Robots also make effective muscle.
- Terrorist cells, who require the high level analysis possible to plan a successful mission. A robot assault team is also easier to put together than an equally effective number of human soldiers.
- Rogue government or military departments, who feel they've lost an important edge by losing access to machine AI, so want to build up some black book assets. And militaries still have the dream of armies of robot soldiers.
- Rogue corporate elements, with much the same motivation as government or military. They may also be seeking secret manufacturing deals with any of the above groups.
- Private buyers, who may just want them for their own amusement or profit.
- A human technologist movement, who think that there should be no limits on what people are allowed to make and use. They see mistakes in how humanity developed AI originally and think they can make it the right way this time.

In other words, the PARADIGM teams have their work cut out for them.

"This is a PARADIGM violation. You're all under arrest!"


----

Question 40 [AI] - Machine AI
40.4 What was the conduct of the Robotic Rebellion?
40.5 What have relations over the last 59 years been like?
40.6 What do PARADIGM and ABACUS stand for? Do you have more pithy acronyms than what I've come up with (to be revealed)?
40.7 What other groups may want illegal machine AI?
40.8 Why is organic AI not sufficient or less desirable than non-organic AI for many of the groups or purposes outlined above?
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Old 12-17-2020, 09:06 AM   #58
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Default Re: [GAME] Synthesise a Cybercity!

Quote:
Originally Posted by TGLS View Post
Minimums, Maximums and Average sizes of AS, RS, & Post-Ban Artificial Computer Intelligence (ACI)
Minimums: IQ8 AutoSophonts were sold on 0.1 gram implants and for microbots. IQ8 RepliSophonts were sold on 1 gram implants and for very small robots. Cloudhouse Meditech is working on robot the size of a small cell with an IQ6 Post-Ban ACI.

Maximums: Operating on a computer the size of a city, it would be possible to design an an RS or an AS starting with an IQ of 18 or 19. A Post-Ban ACI would have an IQ of 20, but their associated limitations have eliminated most interest.

Averages: Most human-scale robotic RepliSophonts & AutoSophonts were sold on a 1-10 kg computer starting with an IQ of 10 or 11, respectively. Research RepliSophonts (like VARA-8) ran on computers the size of small buildings, starting with an IQ14. Post-Ban ACI generally use smaller platforms, from 0.1 gram implants with IQ9 to 1kg robot "brains" with IQ12.

RepliSophonts & AutoSophonts do not have their IQ fixed or otherwise limited by complexity. They still can't run on anything less than their initial complexity.
Another clarification, if you don't mind.

By "Post-Ban ACI", I presume you mean AI that has been developed by the Machine Nations? Or is it meant to be stuff that has been made to comply with the PARADIGM protocols and not violate the ban, as you mention Cloudhouse Meditech's research?
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Old 12-17-2020, 06:22 PM   #59
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Default Re: [GAME] Synthesise a Cybercity!

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By "Post-Ban ACI", I presume you mean AI that has been developed by the Machine Nations? Or is it meant to be stuff that has been made to comply with the PARADIGM protocols and not violate the ban, as you mention Cloudhouse Meditech's research?
Post-Ban ACI and the AI technology
These resemble the pre-AutoSophont AI from about 150 years ago. Following the PARADIGM protocols, they are pretty much the best you can get that run on electronic computers. Whatever developments in ACI the Machine Nations have made they have no interest in sharing any of it.

--

Question Roundup!

Question 9 [CTY][Name 5] Name and describe five popular hangouts. [One more]
Question 12c+ [CTY] What are the kinds of things that don't appear on the land use reports?
Zombie Question 14 [CTY] Gilga is a purveyor of locally made sublegal devices, given that the most available local resources are mainly plastics and biological compounds what specific things does sie make?
Question 22 [CTY][Name 10] Name and describe 10 different districts or locales in the city. [Two more]
Question 23 [CTY] Describe some of the criminal groups that operate within the Sluse
Question 26 [CTY] What's the population of Vagrants and Squatters in YOU-Topia?
Question 28 [CTY] How do the city's elite like to visually identify their status?
Question 31 [CTY] What is the coast guard equipped with?
Question 34 [SET] What are the most recent innovations in aerospace?
Question 36 [CTY] What is the state of transportation in youtopia? What kinds are common? how good is public transport?
Question 37 [CITY][HISTORY] C-Po used to use "Universal Roaming Secuity, Utility and Service Serviters" in their duties and the transition back to largely human based policing has been identified as the start of many of C-Po's problems. What was the issue and what are "Universal Roaming Secuity, Utility and Service Serviters"?
Question 38 [CTY][MAP][Open] - Locations What are the map locations of other previously named locations and districts?
Question 40 [AI] - Machine AI
40.4 What was the conduct of the Robotic Rebellion?
40.5 What have relations over the last 59 years been like?
40.6 What do PARADIGM and ABACUS stand for? Do you have more pithy acronyms than what I've come up with (to be revealed)?
40.7 What other groups may want illegal machine AI?
40.8 Why is organic AI not sufficient or less desirable than non-organic AI for many of the groups or purposes outlined above?
Question 41 [AI] - Organic AI
41.1 What are the limits of organic AI?
41.2 Can organic AI only work in a living body or is there a brain-in-a-box modality?
41.3 What are the standard or everyday uses for organic AI and ANCs?
Question 42 [TECH]
42.3 Name and describe one or more top current "Mem Stars" and the sort of experiences this new class of adrenaline-addicted, possibly masochistic celebrity is notorious for.
Question 43.4 - Memory Grafting Process
What are some more technical details about the process? Is it surgical or intrusive? Just an external electrical contact? Does it involve injections or cellular transplants to the brain's autobiographical memory anatomy? Do customers need implants or access ports to receive memory grafts? Is it a purely electro-mechanical process or are organic AIs (ANCs) integral? How long does it take? How are selective memories chosen? How skilled does a technician need to be to use the device?
Question 43 [CORP] What's the relationship between NeuroTech and NeuroCorp? Is it simply a mistake?
Question 44 [CTY]
The Old Ways
Did the smugglers use a base in the trench or dock with underside of the city? What's the base like?
Question 45 [TECH] Are there any unusual weapons available in You-Topia?
Question 46 [SET] Are Dataran Segara and Thalethrāy on continents, under the sea, in space, or some where more exotic?

Last edited by TGLS; 12-21-2020 at 09:39 PM.
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Old 12-18-2020, 09:45 PM   #60
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Default Re: [GAME] Synthesise a Cybercity!

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Question 43 [CORP] What's the relationship between NeuroTech and NeuroCorp? Is it simply a mistake?
NeuroCorp is the holding company that owns NeuroTech. It was formed about 40 years after NeuroTech was founded, so there is still some name confusion floating around (NeuroCorp still trades under NTEC). NeuroCorp is highly diversified.

Question 47 [CTY] What is The Neon Neo?
Question 48 [CTY/SET] What currencies do you need in the city? What other major currencies are there?
Question 49 [CORP][Name 5] What other business ventures does NeuroCorp have fingers in, besides the city and NeuroTech?
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