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Old 07-13-2021, 03:57 PM   #1
Been
 
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Default Cyberpunk Templates

I have been working on and off on a cyberpunk campaign for a while now and trying to put together some templates.

The ones in Space are sort of there but not quite, anybody no ofbany resources with good examples?
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Old 07-13-2021, 04:19 PM   #2
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Default Re: Cyberpunk Templates

What point value are you looking at for these templates?

The templates in Action 1 and 3 combined with Pyramid #3/21: Cyberpunk (in particular the article Console Cowboys and Cyberspace Kung-Fu) and several cybermods in Ultra-Tech are a good place to start if you're working on 250 points, since cyberpunk (in the black trenchcoat and pink mohawk varieties) can be handled a lot like an action movie.
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Old 07-13-2021, 04:25 PM   #3
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Default Re: Cyberpunk Templates

Well I was thinking 100 pts.

Aware of the action templates, just wondered if anyone had done anything cyberpunk specific. There's a lot of "this template with a splash of this " stuff that is close
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Old 07-13-2021, 05:39 PM   #4
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Default Re: Cyberpunk Templates

A ran a brief Cyberpunk game using the templates from Action + 50 points for Cyberwear (and allowing advantage points to be spent on Cyberwear as well). The Action templates actually work quite well for Cyberpunk, as the genre is really just slightly futuristic Action with the addition of minor technological superpowers.

If you're looking for lower point templates you might try the Basic Action Template from Actions 4.
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Old 07-13-2021, 06:00 PM   #5
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Default Re: Cyberpunk Templates

Quote:
Originally Posted by Phantasm View Post
The templates in Action 1 and 3 combined with Pyramid #3/21: Cyberpunk (in particular the article Console Cowboys and Cyberspace Kung-Fu) and several cybermods in Ultra-Tech are a good place to start if you're working on 250 points, since cyberpunk (in the black trenchcoat and pink mohawk varieties) can be handled a lot like an action movie.
Can confirm that this works great, based on when CousinX (aka: the author of the Console Cowboys article) did it for our group. If you want to go lower-power, just downgrade to the template / lenses from Action: Specialists or something, but we had a blast doing it as chromed-up 250-point Action with some extra points for the chrome part.
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Old 07-14-2021, 05:51 AM   #6
hal
 
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Default Re: Cyberpunk Templates

Although the Cyberpunk campaigns I've run using GURPS 4e didn't use templates, we did go with 225 point characters...

Why 225?

Original Cyberpunk rules suggested building characters on 150 points for a GURPS 3e campaign. Since a starting character in 4e was about 150 points from the start - in a 3e campaign, 150 was 1.5 x starting point costs.

1.5 x 150 = 225.

Had some nifty character concepts in the game largely because it was the first time that the one player found out just how valuable "allied groups" and contact groups were in a cyberpunk game universe. One character had a battle taxi cab driver as a contact - with her streetwise being set at 15. She'd do him favors from time to time giving him free rides. He'd have to do her favors in return (largely done during down time to be sure). Another player had a contact group that were NCO's working in support of special forces. It was through that contact that he knew what was going on in the rumor mill of military activity for special ops. It was also through that contract group that the US Military became aware of a bio-war weapon being utilized to spread Tolliver's disease in Night City (yes, I was using Night city with a few features excised such as Killer Bozos etc) and mixing it in with CYBERWORLD timelines mixed in with some minor Terradyne material.

The year? 2040 something (was using the future some 30 years distant from the year the game was actually being run, so call it 2048 etc.).

Probably the two most memorable moments took place near the Gibson Memorial Bridges.

The first: unsanctioned street fighting. One person was over developed with muscle grafts and slashers, but due to his lowered IQ (8 instead of 10) due to street steroids - he always used telegraphed blow for head shots with his slashers. His opponent had cyberwear (implanted computer) but nothing physical. Due to a crit hit by the brute, the player died twice - once on site beneath the bridge at the edge of the homeless encampments, and then once on the operating table. Both instances, his character was stabilized and brought back to life despite the death roll. The cause of damage was slashers to his cheekbones and lower ocular cavity (head shot).

The second memorable event was again, under the bridge by the homeless encampment - a hostage exchange meeting with mercenaries by two player characters with backup they weren't expecting. After a special package pickup from the back channel of "black market suppliers" otherwise known as a contact group - they supplied a unhackable (LOL) satelite phone with encryption capabilities. While meeting up with those who had kidnapped two women, both friends of one player character - only ONE of the kidnapped women was on hand (a show of faith). The deal? Leave the Villain alone for one week and the second woman would be returned unharmed. What the players didn't know was that there was a psycho of a woman with cutting edge state of the art sniper weapon system - with crosshairs on the group in case something went wrong. When HER teammate cut off his throat mike to talk with the player characters, she naturally assumed he was trying to double cross HER (and he was actually!). So she put a high velocity round from over a quarter of a mile away while on a bobbing deck of a pleasure boat - through her traitorous team mate's head. Then, she started shooting at random to really mess things up and then, disappear below decks. Instead, our heroes used their radio link with the Military team that dropped off their satellite phones, and called in a terrorist attack strike against the sniper. Only after the boat disappear in a fireball did the one player realize that his missing love interest may be on the boat that just blew up.

So, yeah, Cyberpunk is definitely "Action" oriented, and every single character template from that series of PDF's is worth picking up.

To this day, I still chuckle over the fact that one player decided to get subdermal armor, had to have his skin flayed off him, a layer of subdermal armor placed on him, and then a gooey matrix of stem cells and adhesives would bring the skin back atop the subdermal armor back into play. They were warned "After the drugs wear off, you will feel as if you're being burned alive as the stem cells create new pathways to your nervous system. Despite having High Pain threshold, the one player rolled a crit failure on his will saving roll to avoid addiction to pain killers. One of THE best cyberpunk adventures I've ever run via Fantasy Grounds and GURPS.
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Old 07-14-2021, 12:12 PM   #7
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Default Re: Cyberpunk Templates

OK, only had actions 1 so thought the templates were a little overpowered for what I wanted.

But just picked up Action 4 and this looks perfect. I was going to use different attributes as per the power ups series so may need a little working and rejig the basic template but this looks perfect from the point of view of lenses

Thanks guys
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