01-15-2011, 06:32 AM | #21 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
And I'm an idiot. Sees 'human', thinks 'hominid'. Most embarassing.
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01-15-2011, 08:15 AM | #22 | |
Join Date: Sep 2004
Location: Torino, Italy
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
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A book about life and technology of TLs 5-8 looks terribly more complex than about TLs 0-4, though... it would have to encompass the whole Modern Age, including industrial revolution, computers and everything.
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01-15-2011, 10:03 AM | #23 | |
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
Quote:
The tips are stone, bronze, or iron...oh, sorry. Pay attention to the size rather than the shape. Like the note says, "When buying wood, calculate price per pound by its thinnest dimension." The two-inch is probably about right.
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01-15-2011, 10:38 AM | #24 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
Depends on the worker. I have the feeling the "average human worker" in a manual labor job has a higher than ST 10. I can say at my work where lifting and carrying more than 100 pounds is a routine task and where you're expected to lift up to that every 3 seconds for hours on end there are lots of people with ST11 and 12 and we use lots of machines to help with it.
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01-15-2011, 10:46 AM | #25 | ||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
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01-15-2011, 11:02 AM | #26 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
I'd make that Stereotypical lawyer. There's a difference.
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01-15-2011, 12:19 PM | #27 | |
Join Date: Sep 2004
Location: Torino, Italy
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
LTC3, p. 22, "MATERIAL COSTS", says:
Quote:
Or, is the cost table meant to be representative of at least one particular time and place? If the answer to those question is "varied wildly" and "no", respectively, it is quite hard to use the cost table in actual play... (note that I would be fully satisfied by approximate and vague answers, such as "in Europe, porcelain costed at least 10 times as much")
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01-15-2011, 01:28 PM | #28 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
Specifics of what materials are scarce where and when really ARE the kinds of things for world books (for fictional settings) or the historical resource books (for... historical settings :P). Just like saying "Nobody in the Roman Empire uses straw or wooden armor" is a matter for a Roman sourcebook, not the generic GURPS Low Tech.
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01-15-2011, 04:26 PM | #29 |
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
Both the case, I'm afraid. Indeed, everything's that way. Just as it's left to the GM to set the values of gold and silver, we're leaving it up to the GM to determine local prices of lead, tin, and copper. And everything else, while we're at it. The prices here are a baseline based on the labor necessary to produce the material in question, from which the GM can come up with his own actual prices based on factors relevant to the specific campaign.
Having said that, most prices (save for wood and the softer metals) aren't wildly implausible for most places in history, and the classical prices for copper and tin presented as an example of price variability are, if you run the numbers, fairly close to Low Tech's suggestion that bronze have a +3 CF over iron (almost as if that example was chosen on purpose...).
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
01-15-2011, 05:11 PM | #30 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
Quote:
I agree, more ST seems to only help some of the manufacturing processes. Lumberjacking and smelting look like they might be helped by having stronger workers, while glassblowing and pottery, not so much. Those might require more exotic advantages than more ST. P.S.: Outside combat, I consider ST and Basic Lift to be pretty interchangeable.
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