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Old 03-22-2021, 07:34 AM   #1
Daigoro
 
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Default SJ Games, GURPS Cyberpunk and the Secret Service Raid

The perennial mention of the Secret Service raid on SJG has come up again, this time in a lengthy reddit post, as a historical note on the Austin subreddit. Interesting read if you haven't heard about this before, and the GURPS Cyberpunk author pops in to give a few comments too.

https://www.reddit.com/r/Austin/comm...steve_jackson/

https://www.reddit.com/r/Austin/comm...eb2x&context=3
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Old 03-23-2021, 03:33 PM   #2
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Default Re: SJ Games, GURPS Cyberpunk and the Secret Service Raid

This seems insanely stupid now but in the era of Satanic Panic this was pretty ordinary Open Season behavior on RPG publishers.
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Old 03-25-2021, 12:33 AM   #3
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Default Re: SJ Games, GURPS Cyberpunk and the Secret Service Raid

Interesting reads indeed. I am glad the company is still here!
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Old 03-25-2021, 08:34 AM   #4
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Default Re: SJ Games, GURPS Cyberpunk and the Secret Service Raid

This might be the reason why SJG is leery of doing a new edition of Cyberpunk.
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Old 03-25-2021, 08:39 AM   #5
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Default Re: SJ Games, GURPS Cyberpunk and the Secret Service Raid

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Originally Posted by Daigoro View Post
This might be the reason why SJG is leery of doing a new edition of Cyberpunk.
I suspect it's more because there's not really enough there for a full-length subgenre book of its own. That one issue of Pyramid covers it pretty well.
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Old 03-25-2021, 12:25 PM   #6
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Default Re: SJ Games, GURPS Cyberpunk and the Secret Service Raid

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Originally Posted by Gold & Appel Inc View Post
I suspect it's more because there's not really enough there for a full-length subgenre book of its own.
Just so. Cyberpunk faded away as a sub-genre of SF fairly rapidly, once writers found that there were a limited number of story structures that would work. People becoming much more familiar with computers in the late 1980s and early 1990s didn't help much either: nobody wants brain implants that crash regularly, and become obsolete in three years.
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