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03-22-2021, 07:34 AM | #1 |
Join Date: Dec 2006
Location: Meifumado
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SJ Games, GURPS Cyberpunk and the Secret Service Raid
The perennial mention of the Secret Service raid on SJG has come up again, this time in a lengthy reddit post, as a historical note on the Austin subreddit. Interesting read if you haven't heard about this before, and the GURPS Cyberpunk author pops in to give a few comments too.
https://www.reddit.com/r/Austin/comm...steve_jackson/ https://www.reddit.com/r/Austin/comm...eb2x&context=3
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
03-23-2021, 03:33 PM | #2 |
Join Date: Sep 2018
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Re: SJ Games, GURPS Cyberpunk and the Secret Service Raid
This seems insanely stupid now but in the era of Satanic Panic this was pretty ordinary Open Season behavior on RPG publishers.
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03-25-2021, 12:33 AM | #3 |
Join Date: Nov 2016
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Re: SJ Games, GURPS Cyberpunk and the Secret Service Raid
Interesting reads indeed. I am glad the company is still here!
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03-25-2021, 08:34 AM | #4 |
Join Date: Dec 2006
Location: Meifumado
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Re: SJ Games, GURPS Cyberpunk and the Secret Service Raid
This might be the reason why SJG is leery of doing a new edition of Cyberpunk.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
03-25-2021, 08:39 AM | #5 |
Join Date: Jul 2007
Location: One Mile Up
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Re: SJ Games, GURPS Cyberpunk and the Secret Service Raid
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03-25-2021, 12:25 PM | #6 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: SJ Games, GURPS Cyberpunk and the Secret Service Raid
Just so. Cyberpunk faded away as a sub-genre of SF fairly rapidly, once writers found that there were a limited number of story structures that would work. People becoming much more familiar with computers in the late 1980s and early 1990s didn't help much either: nobody wants brain implants that crash regularly, and become obsolete in three years.
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cyberpunk, secret service |
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