Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-12-2021, 07:12 PM   #11
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: [Social Engineering / Basic Set] Doubling hireling pay increases loyalty by too m

Quote:
Originally Posted by Black Leviathan View Post
Now throwing down your life for your employer is hard to imagine, but would you be willing to take some risks to keep getting that paycheck? Would you be willing to compromise your ethics a bit? Can you see how that kind of loyalty becomes more palatable?
Would you worship your employer or his cause? Would you be willing to die for him? That's what the reaction table says you'd do if you got double your paycheck, and you wouldn't even get a roll to avoid doing it.

The ±1 per 10% and the worship and willing to die rules have been around at least since the third-edition days (Basic Set, p. B204–5). I wonder if it's been noticed before.
Stormcrow is online now   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:26 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.