10-02-2009, 06:30 AM | #11 | |
Join Date: Aug 2005
Location: Denmark
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Re: Allies - Am I doing something wrong?
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But, this is why it is the GM that creates the Ally, not the players. This is also why, unless they have the minion modifier on Ally, the ally has a will of it's own, it's loyal, but the player can't just take control over it. He has to ask, be nice and so on, and it is that players ally, the ally might not even like the other characters. Without this, allies can quickly become overpowerful. |
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10-02-2009, 11:27 AM | #12 |
Join Date: Oct 2007
Location: Vermont
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Re: Allies - Am I doing something wrong?
Since he has Reprogrammable, I'd require a PC to buy him with the Minion enhancement.
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My ongoing thread of GURPS versions of DC Comics characters. |
10-02-2009, 02:48 PM | #13 |
Join Date: Jun 2006
Location: Mpls, MN
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Re: Allies - Am I doing something wrong?
In fact the ally could be secretly and actively working against the player. Maybe the ally is reporting back to another master, while helping out the character. Allies have goals, and thoughts of there own, consider that while you are playing them.
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Profession Life path Templates [DF]One Shot - Crevan Brokenhand's Last Rest Towndale: A user generated fantasy town for any game system. |
10-02-2009, 03:33 PM | #14 |
Join Date: Aug 2009
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Re: Allies - Am I doing something wrong?
I'd only require this if the PC actually did program him to be submissive. Having an intelligent Ally that you could program to be fanatically obedient to you but then choosing not to is an interesting moral statement on the PC's side and I'd give him the credit (and the grief) for it.
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10-02-2009, 03:38 PM | #15 |
Join Date: Aug 2009
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Re: Allies - Am I doing something wrong?
When you buy an Ally you are paying points to make him exactly that: your ally. While he may have motivations that conflict with your own from time to time, for the GM to make him a mole whose actual and overall aim is to undermine you is just not on the table as far as I am concerned.
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10-02-2009, 03:43 PM | #16 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Allies - Am I doing something wrong?
Quote:
It has been said tons of times on the forums, even by Kromm once; Allies are advantages, you pay points for the privilege of having them. Vanilla Allies are never secretly antagonists.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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10-02-2009, 03:45 PM | #17 |
Join Date: May 2008
Location: CA
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Re: Allies - Am I doing something wrong?
Unless you also have the Enemy (Secret) disadvantage!
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10-02-2009, 03:47 PM | #18 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Allies - Am I doing something wrong?
Not really. That just means one of your other friends might be an enemy. Not everyone you, or the entire group hangs along with frequently is a patron or an ally.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
10-02-2009, 04:01 PM | #19 | |
Join Date: Jan 2009
Location: Sacramento metro, California
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Re: Allies - Am I doing something wrong?
Quote:
If you took away the things it resists by being a robot which needs no fuel (since for machines Doesn't Eat or Drink means no fuel is needed), then all you have over a base human is flight, two very weak attacks, a fairly standard but expensive radio for the Tech Level and a very small amount of Damage Resistance for the Tech Level. A drone robot with IQ 0 can get you all that for cash for fairly cheap, especially for a Gadgeteer. Basically, you've got a robot that's little more than mutant fodder. The points for Patron should be removed unless there's someone other than the PC and the party helping the robot. Otherwise, it's double-charging the player for having an Ally. The double-dip Social Stigmas should be rolled together: a robot is valuable property and also a machine. making those changes, you'd have 10 more points for skills. Adding these to stealth and some other scouting skills would make a poor scout, mainly due to a low Perception score. However, the PC Gadgeteer could always add tech to upgrade his robot's native capabilities. For combat effectiveness, much of the robot's template would need revision, as even if you aren't going to charge points for weapons mounts the robot's not able to mount much of anything. Robots are a lot of points in GURPS these days. If I were the player, I'd probably want a different ally than a robot but the robot in question really isn't a gamebreaker because it does what any fairly cheap off-the-shelf scout robot could do. Of course, you're playing a game based on Fallout, which is post-apocalypse, so a cheap off-the-shelf robot may not be available.
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Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
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10-02-2009, 05:58 PM | #20 |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: Allies - Am I doing something wrong?
I figured it out, though on second thought, this may actually be worse because it is quite useful and powerful.
Mr Handy Strength (ST): 12 Dexterity (DX): 11 Intelligence (IQ): 10 Health (HT): 10 Will: 10 Fright Check: 10 Basic Speed: 5.25 Basic Move: 5 Perception: 10 Vision: 10 Hearing: 10 Taste & Smell: 10 Touch: 10 thr: 1d-1, sw: 1d+2 Advantages 360° Vision Easy to hit (Others can target your eyes at -6), -20%. 20 B34 Built-In Flamethrower 2 Innate Attack (burn) Limited Use (3 Times Daily), -20%. 8 B61 Damage Resistance 2 Can't wear armor, -40%. 6 B47 Doesn't Eat or Drink 10 B50 Extra Arm 1 10 B53 Flight Low Ceiling (10'), -20%; Requires Surface, -20%. 24 B56 Built-In Buzsaw 1 Innate Attack 1 (Cut. Armor Divisor (2), +50%; Melee Attack (Reach C,1) (Destructive Parry), -10%.Damages What it Parries 10 B61 Language: King's English Native, -6; Spoken (Native), +3; Written (Native), +3. 0 B24 Meta-Trait: Artificial Intelligence 32 B263 Absolute Timing 2 B35 Digital Mind 5 B49 Doesn't Sleep 20 B50 Eidetic Memory (Photographic) 10 B51 Lightning Calculator (Intuitive Mathematician) 5 B66 Reprogrammable -10 B150 Meta-Trait: Machine 25 B263 Injury Tolerance (No Blood) 5 B61 Injury Tolerance (Unliving) 20 B61 No fatigue points, Don't spend fatigue points 0 B263 Resistant (Immunity to Metabolic Hazards) 30 B81 Unhealing (Total) -30 B160 Wears out instead of aging 0 B263 Disadvantages Electrical -20 B134 No Legs (Aerial) 0 B145 Numb -20 B146 Social Stigma (Valuable Property) -10 B156 Perks Accessory (Radio) 1 B100 Accessory (Armoury Kit) 1 B100 Accessory (Welding Torch) 1 B100 Quirks Skills Combat Brawling 12 DX+1 2 B182 Innate Attack (Beam) 13 DX+2 4 B201 Everyman Housekeeping 11 IQ+1 2 B200 Armoury/TL9 (Body Armor) 9 IQ-1 1 B178 Armoury/TL9 (Missile Weapons) 9 IQ-1 1 B178 Performance (Joke Telling) Notes: King's English is just english, with an accent, which is the only way I thought of representing that. For those that don't know, this is supposed to be a Mr. Handy II from Fall Out 3. This is not a military model, which is a Mr. Gutsy and would have more DR and better weapons That is my first time using this conversion, so if something is left out, or just messed up, please inform me. |
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allies, ally, familiar, familiars |
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