09-27-2022, 06:22 AM | #11 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Must have spells
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In either case the snakes get behind the foe and apply armor piercing bites.
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09-28-2022, 05:55 AM | #12 | |
Join Date: Jun 2008
Location: Boston area
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Re: Must have spells
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It's a border case, with the relevant rules stating "Illusions cannot use magic," and "Since illusions are in part fed by the observers, an illusion will always act as the 'average' type of the thing it is." I think the type of thing of which you're making an illusion is "snake" not "snake produced from a Staff to Snake spell". Otherwise, I'd like to make an illusion of a "Fighter offspring of the God of War". Like the snake produced by Staff to Snake, the difference is just the origin and whatever benefits that particular origin might provide. I would allow, on the other hand, a poisonous (yeah, yeah, venomous) snake as an illusion. That's not an unusual critter. |
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09-29-2022, 09:13 PM | #13 |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Must have spells
My wizard was very fond of Soothe. She'd go around to innkeepers and doctors and ask if they would like some Sooth done on themselves or a. customer/friend. She did it because she was compassionate, but it also increased good reaction to the party.
Hand it out freely and often and then go to bed to rest the fatigue.
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09-30-2022, 08:05 AM | #14 | |
Join Date: Jun 2008
Location: Boston area
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Re: Must have spells
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I'm not sure, but it sounds like she was in competition with the innkeepers. In fact, her product was strictly better, since it never resulted in a belligerent customer or an angry spouse. |
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09-30-2022, 07:02 PM | #15 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Must have spells
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09-30-2022, 08:34 PM | #16 |
Join Date: Dec 2021
Location: Indiana
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Re: Must have spells
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10-02-2022, 11:58 AM | #17 |
Join Date: May 2015
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Re: Must have spells
I'd say Aid is the most generally useful spell, and almost essential for working with other wizards, and the spell every wizard would want all of their apprentices to know.
Detect, and Analyze Magic (not to mention Spellsniffer, but that's a high-level spell) are also extremely useful, as is Reveal Magic. Persuasiveness can be very useful in a huge number of situations, particularly if the wizard has a talent to use with it, until people start resenting them for using it . . . Not as universally useful, but still extremely useful in several situations: Summons Illusions Fire Mage Sight is great and a lifesaver in some deadly situations. Lock/Knock Teleport Long-Distance Telepathy Geas Spells that can be very useful for many not-entirely-obvious things IF the caster uses them cleverly (true of practically all spells, but some particular examples): Image Shadow Reveal/Conceal Magic Fist Whisper Telekinesis Glamor Unnoticeability |
10-02-2022, 06:25 PM | #18 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: Must have spells
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In any case, before I list mine, shouldn't this be a new topic? |
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10-03-2022, 11:04 AM | #19 |
Join Date: May 2015
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Re: Must have spells
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04-19-2023, 07:36 PM | #20 | |
Join Date: Apr 2023
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Re: Must have spells
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