11-30-2008, 03:01 AM | #8 | |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: New to GURPs; not sure where to start
Quote:
I like the way this points out what makes it so different from DnD. It may sound like it is a lot of work (but it doesnt have to be), it is about how much power you have over the rules as a GM. You're not just a GM your almost a fully fledged game designer, because it is a generic universal rp system. You (the GM) dictate the universe, reality and style of play. You as a GM are not at the mercy of every new expansion or every new deadly combo that comes around every month. You're neither a killjoy for not allowing certain rules, simply because each gm actually creates a unique game and there is none to compare with. GURPS books are not just there to fill your world, but there to help you fill them up with as much detail as you could possibly want. The great thing about detail is that you don't have to pick it up, but it is at least there if you want/need it. the thing that makes DnD easy to use is because you have a set of pre-simplifed archetypes and options. the thing about gurps is that, you have a ton of detail, choose the details important to you and it will run just as fast and the way YOU want it. If you can't make a decision, you've got the forum. |
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Tags |
gurps recruitment, gurps revival, introductions to gurps |
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