08-24-2022, 12:49 AM | #31 | ||||
Join Date: Jun 2010
Location: Dreamland
|
Re: Your tiniest houserules
Quote:
And yeah, I definitely get that feeling. I use Wildcard skills a lot, and even when I don't I have a few houserules to get some in line with other skills, more for sanity's sake than realism. Quote:
On that note, I've let players replace the effect of criticals with making the attack a Flesh Wound that can't kill. This is great for simulating things like 'smacking someone in the head to knock them out' even though the difference between "not knocked out" and "absolutely dead" is pretty slim. Quote:
Quote:
-Things were not properly explained -They actually want to do the stupid thing (namely, to stay in character) And checking to make sure things were communicated properly helps make sure either way. |
||||
08-24-2022, 04:40 AM | #32 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Your tiniest houserules
Unaging costs 5 points, for Immunity to a rare threat.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-24-2022, 08:18 AM | #33 |
Join Date: Jun 2013
|
Re: Your tiniest houserules
As a recent thread reminded me - Alternate Abilities lets you have as many points worth of abilities as you've paid full cost for active at a time, rather than only getting to have one. If you've got a personal forcefield that can be repurposed into a slashing blade on one arm, normally that would mean you can either have full-strength DR or a full-strength cutting attack, for example. With this variant, you could modulate how much DR you sacrifice to create the cutting blade - if you're looking at DR 10 (Forcefield +20%) [60] and Innate Attack 10d cut (Melee Attack -25%) [53], you could pay full-price for [60] and 1/5th for the remaining [53], or [11] - total [71] - and then you could opt to have DR 5 [30] and a 6d-1 cut blade [30], DR 2 [12] and a 9d cut blade [48], DR 8 [48] and a 2d+1 cut blade [12], or whatever (in this case, it's basically the character has DR 10, and every point of DR sacrificed is worth ~1.14d cut, to a maximum of 10d cut).
I don't recall if Innate Attack allows you to normally ramp down the damage in this regard; if not, the above would need an Enhancement to let it do so for this to be valid. I'll also note that if an ability has Selectivity, you can opt to switch to a version that lacks one or more Enhancements and have it use up less of the full-point pool than it would with those Enhancements.
__________________
GURPS Overhaul |
08-24-2022, 08:26 AM | #34 |
Join Date: Sep 2006
Location: Luxembourg
|
Re: Your tiniest houserules
Allowing Evaluate and Telegraphic attack to stack
|
08-24-2022, 09:43 AM | #35 |
Join Date: Jan 2014
|
Re: Your tiniest houserules
I'm not sure if this is a house rule or a rule that I forgot a reference for, but I allow people to buy up more powerful, but limited, versions of innate attacks by limiting/removing enhancements from only the dice extra. For example:
-> Laser Blaster [Burning Attack 4 (Rapid Fire 3)] -> Charged Laser Blaster [Burning Attack 2 (Takes Extra Time)] And as weapon listings they'd be: Laser Blaster 4d tbb, etc. Charged Laser Blaster 6d tbb, etc. Also, I treat tight beam burning as it's own thing and not just a subset of burn. |
08-24-2022, 09:54 AM | #36 |
Join Date: Jun 2006
Location: Sweden, Stockholm
|
Re: Your tiniest houserules
I've just outright gotten rid of that trait.
For 98% of campaigns it is just a glorified Unusual Background, and most GM:s don't even use UBs. The only setting I'd want to use it in would be Dungeon Fantasy since aging-traps are a trope of the genre. Ironically iirc. Dungeon Fantasy has gotten rid of Unaging as well though. Though you might as well model it as "Resistant (Immunity to Aging)" in that case, as you say. I've seen it justified with stuff like "Well, you should have way easier or history rolls and stuff because you lived through it", but A) Doesn't help if you were some isolationist Elf Hunter who just spent 400 years fletching bows, writing poetry, and generally trying to ignore the world outside their enclave. B) A 30-year old elf, freshly turned vampire, or whatever gains no advantage whatsoever from those 15 points. It honestly feels more like a wish-fulfillment trait than anything. Which I guess explains why it originally had a cost of 60 points.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
08-24-2022, 10:14 AM | #37 |
Join Date: Aug 2007
|
Re: Your tiniest houserules
Probably not. There's an Enhancement (Variable?) for that.
__________________
Fred Brackin |
08-24-2022, 10:58 AM | #38 |
Join Date: Jun 2013
|
Re: Your tiniest houserules
So there is; I was looking for it in the Selective family of Enhancements (Selective Area, Selective Effect, Selectivity) and missed it. So I'd say if you're able to "buy" Innate Attack a level at a time, said Innate Attack needs Variable.
__________________
GURPS Overhaul |
08-24-2022, 01:23 PM | #39 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Your tiniest houserules
Combatants with no unarmed fighting skills automatically use Telegraphed Attacks (specifically contrary to MA113).
Last edited by Donny Brook; 08-24-2022 at 02:32 PM. |
08-24-2022, 04:11 PM | #40 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Your tiniest houserules
Observation skill is all about noticing, not about being unnoticed. Use Stealth, Shadowing, Camoflage, or Savoir Faire, as appropropriate, for the latter.
|
Tags |
house rules |
Thread Tools | |
Display Modes | |
|
|