09-24-2019, 10:18 AM | #31 | |||
Join Date: Aug 2018
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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Of course that would make wearing a 5 DR shirt underneath a 25 DR cape superior to wearing a 50 DR cape, so that seems like a problem. Quote:
Plus aren't there also different rules for whether (when using the optional rules for armor taking damage) armor counts as Homogenous or Unliving depending on whether it's Flexible or Rigid? I can try to find the page numbers later tonight. However diminished, it feels like it ought to do something though... as little as leather "skintight" overtop plate might protect against something like a knife slash, the knife still has to slice through the leather before it can begin to scratch up the metal. |
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09-24-2019, 11:19 AM | #32 | |||
Join Date: Jun 2013
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
To my knowledge, there are three - Low Tech Armor Design (TL 0-4), Cutting Edge Armor Design (TL 5-9 IIRC, with emphasis on TL 8 and 9), and Ultra Tech Armor Design (TL 9-12). I know the first is in Low Tech II, and the second I think in The Cutting Edge. The last I believe is in one of the Tech and Toys, but can’t recall which one (IV maybe?).
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09-24-2019, 12:05 PM | #33 |
Join Date: Sep 2018
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
I've worn mail over cladding. It's significantly harder to maneuver in than mail over a Tshirt or over my corduroy arming tunic. Granted neither the mail or cladding were fitted to me with any great skill. So I'm keen on the idea that Custom fitted armor can negate some of the layer penalty.
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09-24-2019, 12:16 PM | #34 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
It does something, just little enough that the reason it's there is probably not directly to increase the resistance of the armor.
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09-24-2019, 06:40 PM | #35 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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09-24-2019, 06:43 PM | #36 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
All the garments you are thinking of were worn over the top of armor, not underneath.
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09-24-2019, 06:50 PM | #37 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
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09-24-2019, 06:54 PM | #38 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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09-24-2019, 09:29 PM | #39 | |
Join Date: Aug 2018
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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The weird thing about "injury, not damage" is when we look at stuff like Vulnerability (B161) is it "applies a special wounding multiplier to damage that penetrates your DR" So if you had a x4 wounding multiplier from Crushing Damage, injury sustained from Blunt Force Trauma wouldn't be increased at all... which seems strange, they seem like very similar ideas. Funny enough, this would also mean you'd take more damage from cutting weapons that only slightly penetrate DR (converted to crushing) than those which extremely (x2) penetrated it (keeps as cutting) |
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09-24-2019, 10:56 PM | #40 | ||
Join Date: Jun 2013
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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A rework of BT would be nice, making it into crushing damage, but the above are the rules as they currently stand.
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