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Old 02-16-2020, 02:00 PM   #11
David Johnston2
 
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Default Re: [Action] Medic lacks Physiology

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Originally Posted by Anders View Post
The Medic in Action 1 (p. 13) lacks Physiology. In our reality, of course, doctors spend long hours learning anatomy and physiology. Is this an erratum or a concession to action-movie reality?
Or an acknowledgement that it never should have been a separate skill from Physician in the first place.
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Old 02-16-2020, 02:08 PM   #12
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Default Re: [Action] Medic lacks Physiology

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Originally Posted by Icelander View Post
Medics in GURPS Action! is 'anyone who can do medical stuff' and whether that ability is due to a lengthy education as a doctor, a short course as a medic or even just experience as a shady underworld butcher is ultimately a special effect.
Right.

In British professional argot, a "medic" is a doctor whose postgraduate training (equivalent to postdoctoral speciality training training in the US system) was in one of the specialisations governed by the RCP rather than the RCS, and is contrasted with a surgeon. Medics are called "doctor" even if they lack a doctoral degree, and wear long ties, whereas surgeons are called "mister" even if they have a doctorate, and wear bow ties*.

But that's not the terminology GURPS uses.

In American parlance a "medic" is anyone, usually a combat medical technician, emergency medical technical, combat medic, corpsman, or paramedic (but sometimes an emergency physician or medical student in emergency medicine), who is trained and employed to provide critical care especially to the injured such that they will survive to reach definitive treatment.

In Action! it is as Icelander says, a matter of special effect and not of substance whether the character capable of treating combat injuries is an Army CMT with fourteen weeks training or a fully-qualified graduate of veterinary school.
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* I gave my nephew a bow tie when he was awarded his FRACS, but he didn't understand. Americanisation is destroying our culture.
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Last edited by Agemegos; 02-16-2020 at 05:04 PM.
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Old 02-16-2020, 02:23 PM   #13
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Default Re: [Action] Medic lacks Physiology

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Originally Posted by David Johnston2 View Post
Or an acknowledgement that it never should have been a separate skill from Physician in the first place.
Well, a medical researcher contending for the Nobel Prize in Physiology or Medicine has a very different skill from a leading physician (internist), and GURPS probably wanted to observe that. But yes, there are probably too many skills in the overlap of surgery, diagnosis, physician, physiology, biology, midwifery, pharmacy, psychiatry, psychology, professional skill, veterinary, and savoir faire.
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Last edited by Agemegos; 02-16-2020 at 05:03 PM. Reason: spelling
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Old 02-16-2020, 04:58 PM   #14
Þorkell
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Default Re: [Action] Medic lacks Physiology

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Originally Posted by Icelander View Post
Maybe the Physiology skill doesn't exist in Action! settings?
It's not on the list on p. 20-21 in the Action 1: Heroes book so that does certain seem to be the case.
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Old 02-17-2020, 12:34 AM   #15
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Default Re: [Action] Medic lacks Physiology

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Originally Posted by Agemegos View Post
In British professional argot, a "medic" is a doctor whose postgraduate training (equivalent to postdoctoral speciality training training in the US system) was in one of the specialisations governed by the RCP rather than the RCS, and is contrasted with a surgeon. Medics are called "doctor" even if they lack a doctoral degree, and wear long ties, whereas surgeons are called "mister" even if they have a doctorate, and wear bow ties.
Indeed. Both the surgeon who was originally to do my CABG, Mr. Galvin, and the one who ultimately did, Mr Galvin (son of the first), were definitely "Misters", unlike my cardiologist, Doctor Sasse (who might be "Professor Sasse" instead, depending on context).
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