02-21-2013, 01:41 PM | #51 | |
Join Date: Jun 2008
Location: Provo, UT
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Re: [Movie Supers] Iron Man
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Someone else pointed out that Tony could also buy the Alternate Forms for the different suits he's used as one use abilities. This would only cost him 3 points per suit, and would let him do it on the fly. It's one of the really cool things about some of the new rules for 4th Edition. A character might not have a Deep Sea suit, with torpedoes, etc listed, but with a one shot ability he could get one when he needed it. Tony Stark is always working on new sets of armor, so the player says that he has one he's been working on, pays the 3 points, and BAM the player has what he needs. I don't know of any other system that allows for things like that, and if so none that work as well as the GURPS rules. But back to using Modular Abilities to purchase Alternate Forms. I think this is okay. I can think of examples from fiction of things like this too. Ben 10 is probably the best example. I don't think he has Morph. He has A Gadget with Modular Abilities that allow him to purchase Alternate Forms. (IMO anyway). When I starting building this version of Iron Man, I was using Morph, but I stopped trying to do it that way because it doesn't allow you to use Non-Reciprocal Damage or Rest. |
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02-21-2013, 02:02 PM | #52 | |
Join Date: May 2008
Location: CA
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Re: [Movie Supers] Iron Man
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02-21-2013, 02:08 PM | #53 |
Join Date: Sep 2004
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Re: [Movie Supers] Iron Man
That doesn't make sense either. If it can be reconfigured in any way, it's a a Modular Ability. Alternate Abilities are an optional rule introduced in Powers to allow you to define multiple distinct mutually exclusive modes of the same ability. Having "modes" that can come and go in a reconfigurable fashion is both outside the scope of what AA do (i.e. you're no longer defining anything) and a point crock.
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02-21-2013, 02:11 PM | #54 | |
Join Date: Sep 2004
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Re: [Movie Supers] Iron Man
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02-21-2013, 02:17 PM | #55 | |
Join Date: May 2008
Location: CA
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Re: [Movie Supers] Iron Man
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Personally, I wouldn't do it that way - I'd just purchase a new Alternate Form straight-up, no need to do it as one-use. |
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02-21-2013, 02:30 PM | #56 | |
Join Date: Jun 2008
Location: Provo, UT
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Re: [Movie Supers] Iron Man
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Also, if you didn't want to use Modular Points for the Alternate Forms then each Alternate Form would be Unique, so each One Use is probably going to be as cheap as 1 point. |
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02-21-2013, 03:01 PM | #57 | |
Join Date: Sep 2004
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Re: [Movie Supers] Iron Man
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Eh, what? First off, you wouldn't want to use your Modular Points for an expendable ability since once you spend the points they are permanently gone. As for Unique? As a gadget limitation that only knocks of -25% and I thought the goal was to avoid treating it as a gadget. |
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02-21-2013, 04:08 PM | #58 | ||
Join Date: May 2008
Location: CA
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Re: [Movie Supers] Iron Man
Hound
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As far as treating it like a gadget, I'd personally still do that, but the Alternate Form advantage wouldn't have any Gadget modifiers. Instead, the abilities inside the Alternate Forms would have the Gadget modifiers. Alternate Form would just be used to represent Tony switching to a different set of Gadgets. |
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02-21-2013, 04:10 PM | #59 | |
Join Date: Aug 2009
Location: OK
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Re: [Movie Supers] Iron Man
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This way, you can do things like tie different gadgets to different parts of the AF. Unfortunately, trying to do that with different DR will be a problem, since taking area-specific DR with different limitations presents problems due to the way it's priced.
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02-21-2013, 04:31 PM | #60 | |
Join Date: May 2008
Location: CA
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Re: [Movie Supers] Iron Man
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Tags |
avengers, breakable, iron man, marvel, stark, supers |
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