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#251 | |
Join Date: Jun 2010
Location: Dreamland
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It would likely be fine to allow. In fact I use a +45% enhancement for just that (+50% as half of Malediction to allow waiving the resistance check, -5% nuisance effect that they auto succeed if they try to resist since it is assumed to be a good thing.
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#252 | |
Join Date: Sep 2004
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Other possibilities: - 20-HT (min or sec) to bring it in line with side effect. - 1 min duration. The unmodified duration is the same as "one use" for most lasting abilities. - 1d sec duration. This make it function more like some spells. |
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#253 | ||
Join Date: Aug 2018
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I've actually seen DR purchased for weapons as a hit location (DF11p32 under Bow Fencer) so maybe that could be done... (much like 'face' protects 'eyes' without needing 'force field', the 'implied force field' seems to be indicated here? where it protects your gear) so you could just apply whatever penalty it would be to hit the shield? -40% is given for a -4 to hit... a bow is a baton with reach 1 which is -4 to hit per B400. I'm not sure where 'Striking at Shields' is, but shields tend to have reach 1 so I would assume something similar. If inherently "Partial, Bow" applies to "any bow I wield" then having DR for just one bow is probably also buying gadget limitations on that DR. That seems better than making DR free. Maybe even HP of items should be bought like that? Just give HP a similar "Limited, Shield -40%" limitation? Maybe this could even coexist with ally rules. 100% frequency of appearance (B36 x4 worn like clothing) is a weapon you always have, while lesser means sometimes you need to give the weapon back to somebody, maybe for repairs? This would also allow for 'summonable' weapon character. You will always lose bonus character points for unnecessarily endangering your weapon but Minion +0% (since it's IQ 0) will at least prevent it from leaving you if you abuse it. You'll also need +50% special powers since he grants you the exotic trait of DR. It would also buy it's innate attack as 'must be wielded' for stuffl ike Bash. "Dependent" weapons would also be possible to lower prices (maybe even to 0) with further restrictions (B131 dock bonus points if you won't rescue it, can't earn points when it's badly hurt) Quote:
Should they necessarily be separate though? Buying 'persistent' or 'increased duration' on an Innate Attack scales up with it's damage (powerful effect) Last edited by Plane; 10-06-2020 at 02:01 PM. |
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#254 | |
Join Date: Sep 2004
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Innate Attack scales up in damage (leveled effect) but area of effect, range, AP, and other effects are purchased separately. Likewise, I'd have Affliction level up in intensity while other effects are purchased separately. |
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#255 | ||
Join Date: Jun 2010
Location: Dreamland
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Hmm. I kind of like the idea that the type of affliction is based on level. The other idea I had was Affliction doing 'damage' that doesn't cause actual injury but still ticks up on the target and doing enough damage will cause some affliction effect that is some flat ratio such as "one damage to +10%" making it so you either want high damage to do big effects easily or you have to hit multiple times to pull off something like a heart attack (this would be instead of resistance). |
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#256 |
Join Date: Feb 2005
Location: Berkeley, CA
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The problem is that you have three dimensions on which affliction can vary:
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#257 | |
Join Date: Jun 2010
Location: Dreamland
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#258 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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originally posted in the wrong thread:
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__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#259 |
Join Date: Jun 2010
Location: Dreamland
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On the note of talents, I'm just looser with them than the rules are (at least in Basic). No hard caps on any talents, although I generally don't want players taking attribute+talent above 20. I'm entirely open to players coming up with talents and focus more on the core or concept of the talent, then help them come up with a good list. And I added Omnitalent [40/lvl] that acts as a catch all for all skills and covers all power talents.
Not necessarily a rule of gurps, but as far as I can tell 10 isn't average, at least for real people. It seems more like a heroic average. Instead, my (not awesome) npcs start at -1 on most attributes, -10% in ST, Low Pain Threshold, and Reluctant Killer (normally comes out to -85pts since I break Per and Will from IQ). That seems to give plenty of points that npcs can easily be 0pts or less. |
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#260 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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Tags |
affliction, fixed, house rules, rules |
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