![]() |
![]() |
#21 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
![]() Quote:
All of my arguments in this thread have been about how activating the afflicted advantage in the first place work - when the afflictor first puts Alternate Form/Shrinking/Flight/whatever on the target, what do they have to do. My point is simply that any activation restrictions on the advantage being afflicted must be paid by the afflictor, not the target. |
|
![]() |
![]() |
![]() |
#22 | ||
Join Date: Sep 2004
|
![]() Quote:
Quote:
Last edited by naloth; 11-13-2018 at 03:52 PM. |
||
![]() |
![]() |
![]() |
#23 | |
Join Date: Feb 2014
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#24 | |
Join Date: Aug 2018
|
![]() Quote:
Does anyone know what examples there are of ongoing advantages being manipulated by the Afflicter? Using the example of a couple of 200 pound people each with ST 10 squaring off, two hands can lift BLx8 in 4 seconds. Without using the Lifting skill or Extra Effort, you're looking at needing ST 12, 29*8=232. At Extra-Heavy Encumbrance Move is x0.2, base Move is TK level so 12/5=2.4 This would cost 60 points, and targets who are grapples then lifted can constantly try to "Break Free" every second, whereas there doesn't seem to be a way to struggle against a failed save vs. Affliction, once you fail it you are affected for the full duration... I think maybe as a balance, to allow for directing warp, only allow the Afflictor to "choose a destination/target for the power by controlling it for one turn" and then they lose control of it. For people who want people subject to wild flights, the "Uncontrollable" and "Unconscious Only" limitations are probably the way to go, but then it's at least the GM choosing where to Fly them and not the attacker |
|
![]() |
![]() |
![]() |
#25 | |
Join Date: Sep 2004
|
![]() Quote:
TK w/Uncontrollable is the "poltergeist" example in Powers, so it's already covered in a better way anyway. |
|
![]() |
![]() |
![]() |
#26 | |
Join Date: Feb 2014
|
![]() Quote:
Uncontrollable TK, always on, plus independant, maybe, but it would have no affliction, and Bently can spam antigravity disks all day, while TK isn’t infinitely parallelizable and still has a limited range, even while independant. Afflicted flight is the simplest model. |
|
![]() |
![]() |
![]() |
#27 | |
Join Date: Sep 2004
|
![]()
All those sound good reasons, why it's not a cheap ability that you can spam.
TK works best as a cost comparison of what you could otherwise do, even if you model if differently. If you can throw people to orbit via flight at a fraction of the cost that it would take to TK them across the room, something is out of proportion. You can actually model it very easily as a TK "throw" by figuring out how far "up" (basically 1/2 horizontal distance) they would fall and moving them at either a constant velocity or a reversed velocity as a special effect. Quote:
|
|
![]() |
![]() |
![]() |
#28 | |
Join Date: Feb 2014
|
![]() Quote:
Afflicted uncontrollable TK wouldn’t work because that would make the target have a poltergeist which moves objects around them. Generic uncontrollable TK sans affliction also doesn’t work because there’s no way to say “it only affects this person, and when I say so”. Afflicted Flight with limitations of always on and uncontrollable is the ability I’m describing, to a T. That it costs less points has no bearing on the matter. |
|
![]() |
![]() |
![]() |
#29 | |||
Join Date: Sep 2004
|
![]()
I just disagree with your series of assumptions. I don't see them as backed up by the rules.
Quote:
As for the "gaining control of disks", there are a number of ways to represent that on any ability. In many cases fiddling with high tech stuff (Spidey, Mr Fantastic) is part of their power shtick. In other cases, it could be a limitation that an IQ roll can safely disengage and let you escape without going into orbit. Quote:
Quote:
Uncontrollable is defined as under GM's control if you fail a stress roll, and only "potentially embarrassing, but not dangerous" for Flight. Flying off in towards space in a predictable effect that happens on command, without any stress roles doesn't match that to any letter including T. Limitations which don't reduce the effectiveness of an ability aren't valid limitations. It sounds like you are using Uncontrollable to justify moving the target against his will in later turns which would be a massive, unrelated upgrade. As for cost comparison, that's what point systems are for. Coming up with a questionable way to do something that's done similarly elsewhere as a primary ability for cheaper should always be questioned. Is there a better ability than TK to use to compare what it would usually cost to throw someone around at a range? |
|||
![]() |
![]() |
![]() |
#30 |
Join Date: Aug 2018
|
![]()
I'm not sure if you can even make the Advantage: X enhancement cheaper by adding Unconscious+Uncontrollable to the underlying advantage which determines its cost (points*10=%), for non-instant abilities which last MoF minutes. It almost seems like they would work that way by default?
I believe it says something like if the advantage is switchable, it remains switched on, not that the Afflictor can choose to switch it on and off at a whim (at best they could switch it off once via Cancellatio if they have that enhancement and hit you with the Cancellation Ray) Flight is already switched on by default, I think, and enhancing it with switchability probably is pointless unless you were wanting some Temporary Disadvantages discounts. The way non-beneficial Affliction works with advantages that are not instant or passive really needs some illustrative examples regarding who is in control, and how. Maybe a good compromise would be that Air Move can only be utilized if BOTH the afflictor and the target take a Move maneuver in tandem, cooperatively? |
![]() |
![]() |
![]() |
Tags |
affliction, warp |
Thread Tools | |
Display Modes | |
|
|