06-25-2021, 08:48 AM | #61 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Transient Advantages
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IQ is super broad, which exacerbates this issue. I usually deal with this by making Per and Will seperate from IQ, keeping IQ at 20 points, and encouraging my players to use talents, including custom talents. So instead of raising IQ in order to become good at their core skills, which are all based around fixing machines or hacking, they raise their mechanic and computer wiz talents. Or at least make a choice to spend more points to raise IQ than to raise the talents. That relies on viewing talents as a thing that can be raised, but I find it makes for better character building choices, so I view talents that way.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-25-2021, 09:07 AM | #62 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Transient Advantages
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-25-2021, 11:35 AM | #63 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Transient Advantages
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06-25-2021, 11:44 AM | #64 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Transient Advantages
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So if he's intentionally trying shape characters as "promising young people", that might be the way to do it. It does cut down on character concepts though: my last game had four "promising young people" and one "old wise man". The interactions that generated were awesome.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-26-2021, 12:40 PM | #65 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Transient Advantages
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I would never say I won't change things up once I become a lot more familiar with the system. In fact I'd say even if I don't change my opinion at all I am sure I will change things up. One of the reasons I decided to go with GURPS is the ability to change things around every single campaign. So when conceiving a new campaign setting, it not only involves nations, and terrain but also the very nature of magic and the gods. If I were going to play a shorter campaign with a specific goal in mind, then where you started and where you finished would be less of a focal point. Right now I'm just doing basic fantasy zero to hero etc... I'm not doing the caricature of roleplay that the GURPS staff ascribes to D&D type players but I am playing what is for me a traditional game. Sandbox, well detailed world, dice fall where they fall. That is a style I like for fantasy games. |
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06-26-2021, 02:44 PM | #66 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Transient Advantages
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I played GURPS before playing D&D so "leveling up" isn't really part of my nostalgia.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-27-2021, 06:36 AM | #67 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Transient Advantages
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