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Old 10-30-2012, 05:27 PM   #11
ericthered
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Default Re: Pricing Basic Speed (Initiative Only)

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Originally Posted by B9anders View Post
There is a lot more to ETS than simply "Combat Reflexes+acting first."
Agreed. It is a reference point though. The only other one I can think of is fast draw.
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Old 11-01-2012, 06:16 AM   #12
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Default Re: Pricing Basic Speed (Initiative Only)

Make it a leveled perk at +.25 per level. That's as cheap as you can possibly get while maintaining the granularity of .25 increments.
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Old 11-01-2012, 07:09 AM   #13
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Default Re: Pricing Basic Speed (Initiative Only)

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Originally Posted by Blood Legend View Post
Make it a leveled perk at +.25 per level. That's as cheap as you can possibly get while maintaining the granularity of .25 increments.
The other option is to throw out 0.25 increments, of course :D
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Old 11-01-2012, 02:15 PM   #14
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Default Re: Pricing Basic Speed (Initiative Only)

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Originally Posted by B9anders View Post
I would simply make it "only adds to initiative, -80%".

It really is the smallest part of Basic Speed.
About this, yes.

"Go First!" +0.25 [1]
  • Basic Speed +0.25 (Order of Action in Combat Only, -80%) [1]
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Old 11-07-2012, 05:59 AM   #15
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Default Re: Pricing Basic Speed (Initiative Only)

In my campaign it costs 5 points/+1, but yeah, a 1 point/+0.25 might have been better.
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Old 11-07-2012, 06:44 AM   #16
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Default Re: Pricing Basic Speed (Initiative Only)

In my radical moments, I think about creating a new Initiative attribute that's the average of DX and IQ (mental and physical reflexes), with a bonus from Combat Reflexes. And then I get a little carried away and figure Physical Speed (currently Basic Speed) might be ST+DX/4 instead of DX+HT/4, and then eventually I end up with more derived attributes than FATAL with nothing productive to show of it.
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Old 11-07-2012, 09:57 AM   #17
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Default Re: Pricing Basic Speed (Initiative Only)

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I end up with more derived attributes than FATAL with nothing productive to show of it.
That's probably a good thing. >_<
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