05-03-2011, 01:35 PM | #1 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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[DF] Enchantment to uncap the max ST of a weapon?
One of the characters in my Dungeon Fantasy game, a catgirl swashbuckler, is thinking about taking the power-up that allows DX based Power Blow. The thing is, with Power Blow, the character will hit the maximum ST of the weapon, and waste part of the effect. The weapon was bought as Signature Gear, with the Named Possession perk, and the character has a vow to use no other weapon. I'm thinking about consuming part of the enchantment pool the weapon currently has unallocated, for a custom enchantment that either uncaps the maximum ST of the (already Unbreakable, via enchantment) weapon, or increases min ST.
Option 1: Custom enchantment that removes the min ST of the weapon. I'm at a loss for the actual price for this, but I eyeball it at $5k-$10k, comparing it to other enchantmentsOption 2: State that the weapons misteriously brow to SM+1, multiplying the ST requirements by 1.5, and slightly increase damage. This adds cost to the weapon equal to the different between the SM+0 weapon and the SM+1 weapon, and is relatively cheap, so I might double or triple it.Option 3: Create a custom enchantment that makes the weapon denser, increasing min ST and weight, as if it was SM+1, but without increasing the actual size. Cost here would be perhaps more expensive than option 2, for sheer surprise value. |
05-03-2011, 03:22 PM | #2 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [DF] Enchantment to uncap the max ST of a weapon?
M53, Essential Earth? Triples HP, DR, and one assumes weight? Can you use this to back-calculate MinST? LTC2:15-16.
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05-03-2011, 03:24 PM | #3 |
Join Date: Nov 2009
Location: Oregon
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Re: [DF] Enchantment to uncap the max ST of a weapon?
You could use the Enlarge Object spell, perhaps stored in runes or a spellstone on the weapon itself. This would increase the weapon's min and max ST, Reach, and damage, but may look rather comical. It would also require the oversized weapons perk, which may not be thematically appropriate for a Swashbuckler.
Perhaps a variant of the Enlarge Object spell could affect just the mass but not the dimensions. I'm not sure how to price that though... On the one hand you lose the extra Reach and potential intimidation factor. On the other hand, there's the ease of use, and the surprise factor you mentioned. Considering that a creature's SM is just a feature, I'd be tempted to make Enlarge Object (Weight) the same cost to learn or cast as the original spell. EDIT: Hmm, that's a good point. There's no mention of increased weight, but HP is always based on weight, not on "object toughness" like in 3e. Unfortunately, triple HP corresponds to a +3 SM, or roughly x30 weight. This would be a huge change to the Essential Earth spell, drastically changing the manner in which such materials could be used. Presumably the 200% extra HP are purely magical, with no physical component... Last edited by vierasmarius; 05-03-2011 at 03:29 PM. |
05-03-2011, 03:25 PM | #4 |
Join Date: Feb 2009
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Re: [DF] Enchantment to uncap the max ST of a weapon?
Id cost it as shatterproof, the weapon can stand up to excessive punishment of being used past ST limits
edit - well, actually, I'd just ignore it for Power Blow and such, it seems to me power blow should contain the fun ki ability to ignore weapon limits already |
05-03-2011, 03:46 PM | #5 | |
Join Date: Jan 2010
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Re: [DF] Enchantment to uncap the max ST of a weapon?
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05-03-2011, 03:46 PM | #6 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [DF] Enchantment to uncap the max ST of a weapon?
Quote:
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05-03-2011, 03:47 PM | #7 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] Enchantment to uncap the max ST of a weapon?
Thanks for the tips. I'm probably going with an Enlarge Object variant, that doesn't require the user to be a mage, but that can only affect the user's twin edged rapiers. I'll offer the player the choice between increased actual size, or increased density, for the same price.
Essential Earth is a non-issue, since Orichalcum weapons already exist, and they have other effects in DF Still, keep them coming! |
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