11-10-2021, 09:29 AM | #31 | |
Join Date: Jun 2020
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Re: Hydrocarbon Fuel Cells for 3e
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11-10-2021, 09:55 AM | #32 |
Join Date: Jun 2013
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Re: Hydrocarbon Fuel Cells for 3e
On the bright side, it sounds like the setting ignores realism enough that you can justify markedly higher efficiencies than Vehicles assumes. Any setting in which everyone (except certain vehicles in the Sneaky Faction) has active sensors running at all times, and yet there's any sort of fog-of-war in play at all, is sufficiently unrealistic you can get away with whatever you'd like. Granted, you don't have to go all-out with it, but if you need a 4 MW LNG engine that doesn't require prodigious volumes of fuel... go for it.
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GURPS Overhaul |
11-10-2021, 10:03 AM | #33 | |
Join Date: Aug 2007
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Re: Hydrocarbon Fuel Cells for 3e
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The vehicles section for Gurps Blue Planet and its' hydrogen powered everythings was altogether more fun than humans should be allowed to have (that was sarcasm). The "Hydrogen Revolution!" is going to come after someone invents a radically more effiicent storage system (in terms of mass, volume and long-term storage).
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Fred Brackin |
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11-10-2021, 10:17 AM | #34 | ||
Join Date: Jun 2020
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Re: Hydrocarbon Fuel Cells for 3e
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11-10-2021, 10:27 AM | #35 |
Join Date: Jun 2013
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Re: Hydrocarbon Fuel Cells for 3e
And a recon vehicle that constantly broadcasts its current location for anyone listening doesn't mess with it?
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GURPS Overhaul |
11-10-2021, 10:50 AM | #36 |
Join Date: Aug 2007
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Re: Hydrocarbon Fuel Cells for 3e
There's a 3e sourcebook (2003) converting the setting of the original Blue Planet game from Biohazard. As a licensed product it does not appear to be available in pdf. Finding a used copy is not out of the question though.
Converting settings from other game companies to gurps was fairly common in 3e. Gurps Traveller would be the most famous (and numerous) but there were 3 volumes from White Wolf's World of Darkness, a Gurps Deadlands, Gurps Castle Falkenstein and no doubt some thing or things I'm forgetting. Also,besides the many adaptations from fiction there were a couple books adapted from videogames. See Gurps Myth and Gurps Alpha Centauri. Not adapted from other companies were Gurps Autoduel and Gurps Ogre.
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Fred Brackin |
11-10-2021, 11:03 AM | #37 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Hydrocarbon Fuel Cells for 3e
Not sure where 'active sensors for everyone' comes from, the 'detector' trait in the game doesn't seem terribly clearly defined (it's possessed by radars, but also by more advanced units, some of which have stealth) and is, well, not on every vehicle.
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11-10-2021, 11:17 AM | #38 |
Join Date: Jun 2013
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Re: Hydrocarbon Fuel Cells for 3e
I'm not familiar with the source, but I assumed if a recon vehicle (which needs to avoid detection) needs to run active sensors at all times (as indicated by OP), pretty much everyone needs to - or, at least, you need at least one vehicle doing so in any given group.
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GURPS Overhaul |
11-10-2021, 11:31 AM | #39 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Hydrocarbon Fuel Cells for 3e
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11-10-2021, 11:54 AM | #40 | |
Join Date: Jul 2008
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Re: Hydrocarbon Fuel Cells for 3e
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
assistance needed, fuel cells, gurps 3e, hydrocarbons |
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