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Old 07-16-2019, 04:06 PM   #21
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: [DF] Mermaid racial template?

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Originally Posted by Refplace View Post
Thought it might need more explaining (that or everyone ignored the link). Switchable is cheaper and simpler than Alternate Form in this case, I got the idea from the suggestion of switchable body parts like claws.
Your template is also pricey at 69 points. I might drop the chameleon idea (though it sounds cool), and the skills. I don't understand the implication of "Water Move (8 top speed) [0]." Why is it zero points? Does it derive from another advantage?

Thanks for sharing this!
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Old 07-16-2019, 05:48 PM   #22
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [DF] Mermaid racial template?

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Originally Posted by Refplace View Post
Thought it might need more explaining (that or everyone ignored the link). Switchable is cheaper and simpler than Alternate Form in this case, I got the idea from the suggestion of switchable body parts like claws.
Switchable means you can turn being amphibious on and off, which is unnecessary since amphibious just works as needed. I would call it cosmetic if changing happens automatically and instantly on entering water, add a small limitation if switching between water mode and land mode takes time.
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Old 07-16-2019, 05:56 PM   #23
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: [DF] Mermaid racial template?

Quote:
Originally Posted by Dalin View Post
Your template is also pricey at 69 points. I might drop the chameleon idea (though it sounds cool), and the skills. I don't understand the implication of "Water Move (8 top speed) [0]." Why is it zero points? Does it derive from another advantage?

Thanks for sharing this!
Feel free to change anything you want, the main thing I wanted to share was switchable as an option and how I handled gills. The description mainly addresses that. I built them to be useful in the setting and work with the other water types. I think that top speed is from sprinting and I just included it for comparison to the other water types.


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Originally Posted by Anthony View Post
Switchable means you can turn being amphibious on and off, which is unnecessary since amphibious just works as needed. I would call it cosmetic if changing happens automatically and instantly on entering water, add a small limitation if switching between water mode and land mode takes time.
Your right but switching between tails and legs should cost something IMO and that was a simple way to do it.
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Old 07-16-2019, 06:01 PM   #24
Anthony
 
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Default Re: [DF] Mermaid racial template?

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Your right but switching between tails and legs should cost something IMO.
Why? Explain to me the benefit it gives? It's mostly an annoyance because you suddenly don't fit your clothes any more.
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Old 07-16-2019, 06:39 PM   #25
Refplace
 
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Default Re: [DF] Mermaid racial template?

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Why? Explain to me the benefit it gives? It's mostly an annoyance because you suddenly don't fit your clothes any more.
It is mostly cosmetic in that you could have Amphibious with normal legs.
But basically its costing 1 point to swap between the two modes which I think is fair and has precedent with claws being a prior example.
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Old 07-16-2019, 11:38 PM   #26
jason taylor
 
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Default Re: [DF] Mermaid racial template?

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Why? Explain to me the benefit it gives? It's mostly an annoyance because you suddenly don't fit your clothes any more.
Mortals might give a negative reaction to fish tails.
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Old 07-17-2019, 05:58 AM   #27
Gold & Appel Inc
 
Join Date: Jul 2007
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Default Re: [DF] Mermaid racial template?

Even if it looks totally normal in-setting, an at-will leg/tail switch is worth a point even if it's a perk independent of water movement. Should be good for a decent bonus to Escape in certain situations, plus the ability to wear either kind of lower body gear, when you need to.
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Old 07-17-2019, 08:03 AM   #28
Dalin
 
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Default Re: [DF] Mermaid racial template?

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Originally Posted by Varyon View Post
I'd be inclined to have them with . . . Musical Ability of some level (mermaids are often associated with sirens, and tend to have music-based magic of some flavor).
With or without musical ability on the template, the idea of a merbard is appealing. I was musing last night over whether there are any musical instruments that can function in both air and water. Singing could work, and might sound closer to a whale song than an aria. Percussion?

Obvious answer: magic. Which I’ll probably go with, but I’m curious...
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Old 07-17-2019, 08:22 AM   #29
Varyon
 
Join Date: Jun 2013
Default Re: [DF] Mermaid racial template?

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Originally Posted by Dalin View Post
With or without musical ability on the template, the idea of a merbard is appealing. I was musing last night over whether there are any musical instruments that can function in both air and water. Singing could work, and might sound closer to a whale song than an aria. Percussion?

Obvious answer: magic. Which I’ll probably go with, but I’m curious...
First off, my assumption about merfolk would be that they are actually able to fill their lungs with air they get through their gills, like a swim bladder (which it's believed lungs evolved from in the first place, so huzzah). This lets them do the whole tropey "kiss of life" thing to save a drowning sailor (not sure how to build that, maybe a highly-limited version of Affects Others on their Gills?*), but more importantly here would allow them to sing or use a wind instrument underwater (although the submarine versions of wind instruments would be designed quite differently from the open air versions). Percussion could probably work as well, although water resistance to the striking hands/drumsticks might be problematic. Interestingly, because they are essentially breathing in through their gills and then pushing air out through their mouths, merfolk could sing or play wind instruments without need to pause for breaths (or they could talk unceasingly). I personally feel this is one of the advantages of putting their gills on their torsos, since it lets them sing indefinitely with their heads out of the water.

*EDIT: Doesn't Breathe (Gills -50%; Affects Others (Kissing -50%) +25%) [15], instead of Doesn't Breathe (Gills -50%) [10]. Kissing is based on Blood Agent -40%, but Blood Agent allows a lot more types of contact (such as biting, or as GURPS Powers tactfully put it "more intimate contact"), so I felt a further -10% was warranted.
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Last edited by Varyon; 07-17-2019 at 09:04 AM.
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Old 07-17-2019, 08:28 AM   #30
WingedKagouti
 
Join Date: Oct 2007
Default Re: [DF] Mermaid racial template?

Quote:
Originally Posted by Dalin View Post
With or without musical ability on the template, the idea of a merbard is appealing. I was musing last night over whether there are any musical instruments that can function in both air and water. Singing could work, and might sound closer to a whale song than an aria. Percussion?

Obvious answer: magic. Which I’ll probably go with, but I’m curious...
A quick google search gave me this discussion:
https://worldbuilding.stackexchange....lop-underwater

The TL;DR is "Instruments simply can't work the same way underwater as they do in air due to the density of the medium" and "Music itself will be treated differently due to the medium in which the sounds travel".
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