07-16-2019, 04:06 PM | #21 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: [DF] Mermaid racial template?
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Thanks for sharing this! |
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07-16-2019, 05:48 PM | #22 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Mermaid racial template?
Switchable means you can turn being amphibious on and off, which is unnecessary since amphibious just works as needed. I would call it cosmetic if changing happens automatically and instantly on entering water, add a small limitation if switching between water mode and land mode takes time.
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07-16-2019, 05:56 PM | #23 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] Mermaid racial template?
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-16-2019, 06:01 PM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Mermaid racial template?
Why? Explain to me the benefit it gives? It's mostly an annoyance because you suddenly don't fit your clothes any more.
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07-16-2019, 06:39 PM | #25 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] Mermaid racial template?
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But basically its costing 1 point to swap between the two modes which I think is fair and has precedent with claws being a prior example.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-16-2019, 11:38 PM | #26 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [DF] Mermaid racial template?
Mortals might give a negative reaction to fish tails.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
07-17-2019, 05:58 AM | #27 |
Join Date: Jul 2007
Location: One Mile Up
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Re: [DF] Mermaid racial template?
Even if it looks totally normal in-setting, an at-will leg/tail switch is worth a point even if it's a perk independent of water movement. Should be good for a decent bonus to Escape in certain situations, plus the ability to wear either kind of lower body gear, when you need to.
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07-17-2019, 08:03 AM | #28 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: [DF] Mermaid racial template?
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Obvious answer: magic. Which I’ll probably go with, but I’m curious... |
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07-17-2019, 08:22 AM | #29 | |
Join Date: Jun 2013
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Re: [DF] Mermaid racial template?
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*EDIT: Doesn't Breathe (Gills -50%; Affects Others (Kissing -50%) +25%) [15], instead of Doesn't Breathe (Gills -50%) [10]. Kissing is based on Blood Agent -40%, but Blood Agent allows a lot more types of contact (such as biting, or as GURPS Powers tactfully put it "more intimate contact"), so I felt a further -10% was warranted.
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GURPS Overhaul Last edited by Varyon; 07-17-2019 at 09:04 AM. |
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07-17-2019, 08:28 AM | #30 | |
Join Date: Oct 2007
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Re: [DF] Mermaid racial template?
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https://worldbuilding.stackexchange....lop-underwater The TL;DR is "Instruments simply can't work the same way underwater as they do in air due to the density of the medium" and "Music itself will be treated differently due to the medium in which the sounds travel". |
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dungen fantasy, mermaid, race, racial template |
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