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Old 01-09-2020, 11:49 PM   #51
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [HT] Grenades fuse

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Originally Posted by MrFix View Post
The issue at hand here is that the GM was too generous with actions.

Usually to pick up grenade and throw it you need to:

1. Change Posture (Kneeling)
2. Ready maneuver to pick the grenade up
3. Throw maneuver to throw it
Campaigns says this (p411), but it is clearly mistaken about the need for that first turn.

Putting aside that it's not unlikely that somebody having a grenade thrown at them is already in a low posture that lets them easily reach the ground, you don't need to use Change Posture to kneel from a standing position. You can do that as a step (stated on both p364 and 368). So you can use the step included in your Ready maneuver to kneel.

Personally I'd also argue that you can reach things on the ground from a crouch, which you can enter as a free action at the start of your turn from standing (p364 and 368).
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Old 01-10-2020, 07:58 AM   #52
evileeyore
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Default Re: [HT] Grenades fuse

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Originally Posted by Rupert View Post
You have to put down or holster your gun, arm the grenade, and then either throw the grenade and then re-ready the gun, or re-ready the gun (in your off-hand, and really only practical with a pistol) or pick it up, and then throw the grenade.
Only if you can't draw and throw the grenade with your off-hand. Which admittedly, most character will not be able to do.
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Old 01-11-2020, 04:22 PM   #53
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Default Re: [HT] Grenades fuse

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Originally Posted by evileeyore View Post
Only if you can't draw and throw the grenade with your off-hand. Which admittedly, most character will not be able to do.
Well worth an off-hand throwing perk if a character plans to do that regularly.
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