09-03-2010, 03:53 AM | #21 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Compulsory Specializations for Tactics
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Anyway, Familiarity in GURPS terms refers to using _equipment_. And Strategy specializations default to each other at -4. |
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09-03-2010, 08:03 AM | #22 |
Banned
Join Date: Apr 2008
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Re: Compulsory Specializations for Tactics
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09-03-2010, 10:47 AM | #23 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Compulsory Specializations for Tactics
Ah, I misunderstood you, I thought you were arguing in favor of the RAW.
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09-03-2010, 10:55 AM | #24 | ||
Join Date: Aug 2004
Location: Udine, Italy
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Re: Compulsory Specializations for Tactics
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And leeward shoals, hills, and the position of the sun relative to the most likely approach of the enemy bomber raid are not equipment. Nor are the weather conditions, nor a cold-eyed assessment of what your tired soldiers can be expected to do, nor the same assessment as what _the enemy's_ tired soldiers might be up to. If Tactics was about using Rifles, why do we need that skill? Guns would suffice, right? Quote:
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specialisation, specialization, tactics |
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