08-28-2020, 02:58 PM | #21 |
Join Date: Oct 2015
Location: New England
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Re: An Alternate Approach to Talents
A soldier, maybe, but a knight is going to need IQ 11 for Courtly Graces.
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08-28-2020, 03:26 PM | #22 |
Join Date: Sep 2018
Location: North Texas
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Re: An Alternate Approach to Talents
At the risk of straying off onto another tangent, the issue (as well as the solution) is more tied to how TFT handles task/action resolution IMO. The default 3-die roll mechanic is fine until stats raise to the point where the chance of success is a forgone conclusion. The fix, however, is already built into the rules. Whether you stick with the 'tiers' for talent/spell acquisition based on IQ or go with something like my approach, advanced talents and spells should become harder to perform in order to stay in line with a character's rising attribute scores.
For example, what if more complex spells (say IQ 13+) required a 4/DX roll and the truly epic spells (IQ 18+) could only be cast by succeeding on a 5/DX roll? When this logic is applied consistently across all PC stats, they are much less likely to outpace the challenges that more experienced characters should be facing (and the talents/spells that they are using to face them) which in turn helps to foster much more satisfying gameplay in long-running campaigns.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 08-28-2020 at 09:25 PM. |
08-28-2020, 03:58 PM | #23 |
Join Date: Jun 2019
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Re: An Alternate Approach to Talents
I look at it as having worked up to IQ 18 is preparation for things that might require such a high IQ. A number of deliberate trade-offs went into having that IQ of 18.
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"I'm not arguing. I'm just explaining why I'm right." |
08-28-2020, 03:58 PM | #24 |
Join Date: Dec 2017
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Re: An Alternate Approach to Talents
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08-28-2020, 04:57 PM | #25 | |
Join Date: Jun 2019
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Re: An Alternate Approach to Talents
Quote:
No, the only real problem is when the roll shifts to being vs IQ instead of vs DX. Now the more difficult a spell or talent is to acquire, the easier it is to use. That's not how reality works.
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"I'm not arguing. I'm just explaining why I'm right." |
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08-28-2020, 06:20 PM | #26 |
Join Date: Dec 2017
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Re: An Alternate Approach to Talents
There are one or two places where the mythical ideal of balance isn't achieved in TFT's rules, but you'll have trouble finding many that matter. The new edition in particular does a noteworthy job of forcing you to choose between setting the goal of being pretty great at everything (13-14 across the board) or being truly exceptional at one thing (say 16+) and always flirting with failure at the others.
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08-28-2020, 07:19 PM | #27 |
Join Date: Sep 2018
Location: North Texas
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Re: An Alternate Approach to Talents
Unfortunately, when I hastily post things while half-listening to a conference call for work I tend to leave stuff out. It all makes sense in my head though, so I'm sure that counts for something. ;)
My point (unclearly made) is that I much prefer a mechanical incentive for ongoing attribute progression over arbitrary prerequisites based on nothing more than a number. In my game, I achieve this by increasing the number of dice required to maintain an appropriate level of challenge for characters as they advance. Using advanced talents like CHEMIST and ALCHEMY should be harder than a basic 3/IQ roll, for example.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 08-28-2020 at 09:27 PM. |
08-28-2020, 08:06 PM | #29 |
Join Date: Sep 2018
Location: North Texas
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Re: An Alternate Approach to Talents
And I would bump both of those rolls by another die.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
Tags |
character generation, character points, prerequisites, progression, talents |
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