Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-24-2017, 08:14 PM   #1
4rc4num
 
Join Date: Jan 2017
Default [RPM] Some questions about Path of Magic ?

1. About Wards, can a Path of Magic ward block "missile spell" like "fireball" ?

2. How works the activation of a enchanted item like a fireball staff ? It use the rules of "innate attack" advantage when it cause damage?

3. Can Path of Magic create "magic missile" ? If yes, is possible to add the damage modifier "explosion" to a Path of Magic missile ? Plus, the missile is invisible like ambient mana ?

4. Talking about that, is possible to use a Control Magic to reflect/change the direction of a missile spell ? If yes, the spell need to add the Meta Spell Modifier or no (the text says "dispelling" and "altering the magic", but in this case what the Control Magic do is "changing the direction" of the missile or a good analogy, in GURPS terms, the "innate attack skill roll") ?

4. Again about the missile spell, is possible to make a "homing" missile with Path of Magic ?

5. A mage can manipulate the mana reserve of other mages, but what happens if the mage try to put more mana than the limit of mana reserve ? It causes damage ? The mage becomes a "Christmas Tree" ? Nothing happens ?
4rc4num is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.