11-18-2021, 08:41 AM | #21 | |
Join Date: Jun 2008
Location: Boston area
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Re: Tower of the Moon: Coming Sept 3 for TFT
Quote:
Sounds like you had healing potions out the wazoo. I tend to ration them more in my games. It would be very unusual for five healing potions to be available. (But that is, of course, a fact about my campaign, not a fact about how TFT ought to be played.) |
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11-18-2021, 09:21 AM | #22 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Tower of the Moon: Coming Sept 3 for TFT
I held off, but had to burn healing potions at the end to make up for a lack of Aid spells (or a second staff zapper). The thief could have been replaced by a wizard with Alertness and Lock/Knock. (And Summon Myrmidon (with DX 16) for detrapping.)
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-HJC |
11-18-2021, 10:24 AM | #23 |
Join Date: Jun 2008
Location: Boston area
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Re: Tower of the Moon: Coming Sept 3 for TFT
Can you summon a myrmidon with remove traps? I know that illusions are limited in the skills they can have. I can't find any rules suggesting myrmidons are similarly limited, but a myrmidon with remove traps is kinda gamey from where I sit. I'd also reckon that disabling a trap often takes a little while.
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11-18-2021, 10:44 AM | #24 |
Join Date: Dec 2017
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Re: Tower of the Moon: Coming Sept 3 for TFT
Presumably he's imagining some scenario whereby a myrmidon triggers a trap by walking through it, like an old-school D&D hireling. Hard to imagine that tactic being worth the ST cost and risk of failure, but perhaps better than falling into a pit.
Anyway, that's a pretty epic turn around! What, specifically, did a wizard with just a few ST left do to win that fight alone? |
11-18-2021, 10:55 AM | #25 |
Join Date: Jun 2008
Location: Boston area
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Re: Tower of the Moon: Coming Sept 3 for TFT
Never even thought of triggering the trap with a summoned myrmidon, Lars. Stupid me.
Summoned myrmidons are people, too. That's just wrong. |
11-18-2021, 12:53 PM | #26 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Tower of the Moon: Coming Sept 3 for TFT
DX 16 (untalented) myrmidon vs 3/DX trap:
ITL 39: Doubled for untalented is 6/DX, 14.46% chance of success Therefore get an elf caster to summon a DX 18 elf myrmidon for 27.94% chance of success Just don't push high IQ myrmidons out of tower windows. (c.f. Master’s Thesis at TFT Companion page 27) Re: TotM, we had the last enemy down to very low ST, I just needed to refill to put in the finishing zap. (As the wizard was also a Naturalist he understood the generally obsessive nature of such creatures.)
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-HJC Last edited by hcobb; 11-18-2021 at 01:10 PM. |
11-18-2021, 01:29 PM | #27 |
Join Date: Jun 2008
Location: Boston area
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Re: Tower of the Moon: Coming Sept 3 for TFT
It all depends on the trap, but it would often take a few turns (at least) to disable a trap.
But let's suppose it takes just one turn to disable. A 27% [1] chance to succeed costs 3 ST for the first attempt and 1 ST for each attempt thereafter. It takes an average of four tries to succeed, if I'm not mistaken[2]. Hence, you're spending 6 ST for that trap on average. You have a little more than one in four chance of spending more ST for that trap[3] (and also a little more than one in four chance of spending only 3, obviously). Which is fine if you can rest for two hours afterwards, of course. Mind you, I'm not positive that there's any rule disallowing a summoned myrmidon with Remove Traps. Just smells fishy to me. [1] This site puts the odds at about 28%, not that it matters much. [2] More precisely, it takes 3.57 attempts on average, so 5.57 ST on average. This is calculated by a convergent series whose sum satisfies the equation x = 2 + 0.28 * 1 + 0.72 * (1 + x). [3] Obviously, I took 0.72 and raised it to the fourth power for this, giving about 0.27. I sure could've made a mistake in the above, but I don't think so. |
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