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04-26-2016, 10:22 AM | #1 |
Join Date: Apr 2016
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Multiple Tech Levels in a Campaign
Hey all, been a while since I ran a campaign and I'm not sure about the 4th Edition way to handle multiple TL within the Campaign. Like the Characters are Special Forces with access to Higher TL weapons, but how would you use Guns/TL9 with TL8 guns? Or is it assumed that if you can use TL9 you know how to use some lower TL items.
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04-26-2016, 12:47 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Multiple Tech Levels in a Campaign
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04-26-2016, 01:01 PM | #3 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: Multiple Tech Levels in a Campaign
In early TL9, you can justify this by making these gadgets restricted to the military. In other words, these are LC2 technologies. I'd make it a perk per piece of equipment to eliminate the familiarity penalty due to TL difference. High TL would be cheaper if you want to operate more than 5 pieces of equipment.
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04-26-2016, 01:13 PM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Multiple Tech Levels in a Campaign
Quote:
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04-26-2016, 01:26 PM | #5 |
Join Date: Apr 2016
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Re: Multiple Tech Levels in a Campaign
The Perk would work. The Campaign is a Military Style one that the Military Unit has access to higher Tech Levels through the Patron (Military Organization)
but the advanced tech is limited to that group so If the Patron Perk has the Access to Higher Tech. I was going to have the characters have TL/9 for their weapons but since the world is TL 8 I was worried if they picked up a regular weapon during a combat.... |
04-26-2016, 01:28 PM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Multiple Tech Levels in a Campaign
If its one one specific TL skill (with speciality) then a perk works - but if you are using multiple "gun" skills you need Aspected High TL.
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04-26-2016, 02:19 PM | #7 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Multiple Tech Levels in a Campaign
Do keep in mind that TLs don't exactly end, so a lot of the penalty for using too high a TL skill needs to be reviewed carefully. You shouldn't apply a penalty for a modern shooter firing a TL6 pistol, beyond familiarity.
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04-26-2016, 02:36 PM | #8 |
Join Date: Dec 2013
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Re: Multiple Tech Levels in a Campaign
This is more of a houserule/acquired wisdom of the GURPS community, I believe. By the rules you absolutely should apply a -2 penalty when a Guns/TL8 (Pistols) character tries to fire a TL6 pistol, and I believe that specific example is even used in the books.
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04-26-2016, 02:17 PM | #9 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Multiple Tech Levels in a Campaign
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Otherwise if you're really concerned "they pay for the privilege" wrap the Perk into the Patron (and any disads) and make it Campaign Package that all characters get. |
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05-08-2016, 09:11 AM | #10 | |
Join Date: Jan 2009
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Re: Multiple Tech Levels in a Campaign
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I think this is how, for example, Infinite Worlds handles it - Homeline Earth in the default IW setting is on the border of TLs8&9, so PCs with that background (and the accompanying Rank, Duty, etc.) use Infinity-standard TL9 skills & gear at no penalty... but would still take a TL penalty for unfamiliar TL9 equipment from other worlds, which hasn't been introduced in their world or included in their training. (eg, they're trained in Guns/TL9 and First Aid/TL9, but wouldn't generally know Driving/TL9 or Computer Programming/TL9 because their world mostly hasn't developed fully TL9 vehicles and computers yet. So the characters are effectively TL8, except in certain specific areas.) |
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tech level |
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