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Old 12-03-2021, 11:38 AM   #1081
TGLS
 
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by GnomesofZurich View Post
Daymar says, "Well, if you want to be cautious about it we could approach a subverted guard or officer while invisible and I could Suggest that they share that information with their buddy out loud...but that's pretty complicated. Maybe the direct approach you suggest would be best."
"Well we're definitely sure the two who saw you haven't said anything, well unless maybe they're the galaxy's worst guards. Let's go track them down."

Quote:
Originally Posted by ericthered View Post
Its intentionally cryptic. They mean to get one of the officers you've subverted to let the mind controller in. They might be a little nervous about writing down that some of the officers are compromised.
I'll mention that idea to Daymar.
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Old 12-07-2021, 04:15 AM   #1082
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Default Re: DreadStormers [IC]

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Originally Posted by TGLS View Post
"Well we're definitely sure the two who saw you haven't said anything, well unless maybe they're the galaxy's worst guards. Let's go track them down."

I'll mention that idea to Daymar.
Daymar agrees, "Okay, let's find them."
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Old 12-07-2021, 10:17 AM   #1083
ericthered
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Default Re: DreadStormers [IC]

Are you looking in the security mess (which should be all compromised individuals now), or upstairs near the med bay, quartermaster and laundromat?
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Old 12-07-2021, 02:31 PM   #1084
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
Are you looking in the security mess (which should be all compromised individuals now), or upstairs near the med bay, quartermaster and laundromat?
The security mess seems like a good place to start.
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Old 12-07-2021, 05:05 PM   #1085
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by GnomesofZurich View Post
The security mess seems like a good place to start.
I agree, let's sneak in there:
Quote:
[713] 21-12-08 01:03:43 CET
Stealth
3d6 <= 16
2 + 3 + 6 = 11 ... success

[714] 21-12-08 01:04:11 CET
Photorefraction
3d6 <= 15
4 + 6 + 4 = 14 ... success
And take a look around:
Quote:
[715] 21-12-08 01:05:15 CET
Observation
3d6 <= 13
2 + 4 + 1 = 7 ... success
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Old 12-08-2021, 11:40 AM   #1086
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Default Re: DreadStormers [IC]

Sneaking in a door left open as someone leaves, you enter the mess. All but two of the 16 people in here you have already mind wiped, and you find the buddy set you're looking for.
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Old 12-08-2021, 11:49 AM   #1087
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
Sneaking in a door left open as someone leaves, you enter the mess. All but two of the 16 people in here you have already mind wiped, and you find the buddy set you're looking for.
Well I don't know gesture but I'll try to point out the two we haven't gotten yet to Day.
Quote:
[716] 21-12-08 19:47:53 CET
Gesture (at default)
3d6 <= 10
6 + 3 + 2 = 11 ... failure
I guess I didn't get that across.
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Old 12-08-2021, 11:55 AM   #1088
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Default Re: DreadStormers [IC]

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Well I don't know gesture but I'll try to point out the two we haven't gotten yet to Day.

I guess I didn't get that across.
Invisibility is like that ... ok, the two of you can see each other, but quarters are somewhat cramped for pointing. Thus your failure
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Old 12-08-2021, 02:36 PM   #1089
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Default Re: DreadStormers [IC]

Daymar follows Hua into the mess, and looks around. He doesn't understand what Hua's gesture means, but he eyes up the people to see whether he can recognize the ones he hasn't subverted.

[718] 21-12-08 22:35:13 CET

Observation

3d6 <= 13
3 + 4 + 4 = 11 ... success

[717] 21-12-08 22:29:57 CET

Stealth

3d6 <= 14
2 + 1 + 4 = 7 ... success
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Old 12-08-2021, 02:42 PM   #1090
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Default Re: DreadStormers [IC]

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Originally Posted by GnomesofZurich View Post
Daymar follows Hua into the mess, and looks around. He doesn't understand what Hua's gesture means, but he eyes up the people to see whether he can recognize the ones he hasn't subverted.
Daymar sees them
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