Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-23-2017, 04:10 AM   #1
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Skills that can be "comparative" in a multi-world setting

SF settings with lots of colonised worlds, and Infinite Worlds, with lots of parallel worlds, share the aspect of having lots of slightly variant societies. GURPS already has comparative versions of Philosophy and Theology.

Parallel worlds usually aren't aware of each other. They allow almost any social science to be comparative, if you can observe many worlds, such as Economics, History, Psychology or even Strategy.

Colonised worlds can influence each other, and don't normally have multiple instances of the same people. They make things like comparative Sociology possible.

What else can characters do along these lines?
johndallman is offline   Reply With Quote
 

Tags
infinite worlds, sociology, space, strategy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:29 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.