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Old 08-18-2011, 05:35 PM   #111
doulos05
 
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

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Originally Posted by pup67vargr View Post
I don't see a workshop module included in the plans for the Hero-class vessels. The rules only specify that a workshop is necessary for ships much, much larger that the Hiawatha. But, having said that, I have no problem with an ersatz workshop being made from some of the (limited) waste space in lower engineering. What were the rest of you thinking, if you had ideas about this situation?
The Hero-class Stat Block has a Workshop in the Systems list. ISW defines a Workshop as having equipment and space enough for a single person to work, so I presume that Location 17 on the Deckplan (Lower Engineering) is the Workshop since it is the engineering space with a workstation. It also gives anyone attempting to repair the ship a +2 to their roll.
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Old 08-18-2011, 05:39 PM   #112
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

Quick note: I'm hoping to be able to take advantage of the Speculative Trading rules, however it would appear our crew is too squeaky-clean to do so. We need at least 1 person with Streetwise in order to find it. Pup (Can I call you Pup?), can I re-write my Merchant/party face to add that skill? Not sure what I'll take it from yet... but I'll find something.
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Old 08-18-2011, 05:49 PM   #113
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

By the way, that was a good call on this item:

Quote:
Originally Posted by doulos05
Cargo Gear
4A67/8 Modular Cargo Container x3 (GT:FT57) This is for speculative cargo, I assume Contract Freight customers will provide their own boxes...) $90,000
Sub-total: $30,000
And it's also good to get some use out of those earlier GURPS Traveller books, too! I have a number of them myself and look forward to occasionally pulling out a surprise from them. Heh!

Last edited by pup67vargr; 08-18-2011 at 05:58 PM.
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Old 08-18-2011, 05:57 PM   #114
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

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Originally Posted by doulos05 View Post
Quick note: I'm hoping to be able to take advantage of the Speculative Trading rules, however it would appear our crew is too squeaky-clean to do so. We need at least 1 person with Streetwise in order to find it. Pup (Can I call you Pup?), can I re-write my Merchant/party face to add that skill? Not sure what I'll take it from yet... but I'll find something.
Please do call me "Pup"! At this point you can certainly do that re-write, yes. I'm not so sure I agree with you on your assessment of being 'squeaky clean.' Things may look that way on paper, but then again, the reality may differ somewhat. To Paraphrase "Mrs. Gump", Forrest's mother: 'Squeaky clean is as squeaky clean does!'
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Old 08-18-2011, 05:59 PM   #115
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

Well right, but given how bat-crap crazy we are, we all apparently went to/belong in the same White Collar Psych Ward. :)
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Old 08-18-2011, 06:26 PM   #116
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

I think I would be well-within my prerogatives as GM to say: "Speak for Thyself, Oh Batty One!"
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Old 08-18-2011, 08:17 PM   #117
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

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I think I would be well-within my prerogatives as GM to say: "Speak for Thyself, Oh Batty One!"
Hey, Silvester is quasi-sane. It's the captain that's messed up.
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Old 08-18-2011, 08:44 PM   #118
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

One more character to go still, and we can get underway!
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Old 08-18-2011, 11:49 PM   #119
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

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Looks like we're only missing sn0wball's Senior Chief ____, our Specialist/Interpreter/Gunner, to have a complete complement for the Hiawatha! Then the voyages can begin. Sn0wball, it doesn't have to be a 100% sheet for the Specialist yet, a name and some bare stats will do for now. And I'm pretty sure that not all of the posted characters are totally finished yet, but that's ok, too. Or we can wait until everything is finished for all characters. What say the players?
Oh, he been waiting at the back door for some time, looking for approval ... I pasted his stats into post #51. Perhaps I should have used a new post for his stats. I´ll add his to the Crew Roster for easier review.

My two PCs are only waiting to be equipped.
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Last edited by sn0wball; 08-19-2011 at 12:16 AM.
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Old 08-18-2011, 11:51 PM   #120
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Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

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I say let's launch soon. I've still got to set up Silvester's equipment list, but other than that, I'm good.

We do need to make sure someone puts at least 1 point in Armory (Small Arms), Armory (Beam Weapons), and Armory (Armor) for the purpose of equipment repairs.
My Chief covers Armory (Small Arms).

I´ve added Gear for the Doc. It is in the Crew Roster.

I slightly exceeded the 20% limit. For a born and longtime spacer the space suit might count as household gear, though ? If that is a problem, I can drop something.

As far as outstanding stuff is concerend, I´ve jumped on the Smart Vacc Suit wagon - this seems to be the thing a spacer might carry around. There is a biosniffer from the ISW equipment list - I´ve added the desciption. This seems to be the right kind of thing for a nosy medic and biologist to possess ...
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