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Old 09-28-2012, 02:09 PM   #1
JMD
 
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Default Hearing-Based Mind Control during battle

I'm a little lost on Hearing-Based abilities during battle. I would assume that, during a battle, there is a good chance that someone will not be heard when using a hearing based ability, but I'm having trouble finding any rules on how to tell if something is heard during battle vs not in battle.

I would assume it would go like this.
Activate mind control, which means the person you are attempting to control need to be able to hear you. They roll vs hearing. If they hear you, roll your IQ vs their Will. If they fail, they are controlled.

Is this correct?
Is there any info about hearing someone during battle somewhere I missed?
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Old 09-28-2012, 02:15 PM   #2
sir_pudding
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Default Re: Hearing-Based Mind Control during battle

Many helmets give Hard of Hearing. Shooting is Loud might apply if you are using those rules as well as Situational Awareness.
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Old 09-28-2012, 02:23 PM   #3
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Default Re: Hearing-Based Mind Control during battle

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Originally Posted by sir_pudding View Post
Many helmets give Hard of Hearing. Shooting is Loud might apply if you are using those rules as well as Situational Awareness.
I'd love to look up those rules. Do you know where I might find them?
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Old 09-28-2012, 02:37 PM   #4
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Default Re: Hearing-Based Mind Control during battle

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Originally Posted by JMD View Post
I'd love to look up those rules. Do you know where I might find them?
Helmets? Low-Tech p. 111 and probably some other places where gear is described.

Shooting is Loud is on Tactical Shooting p. 34 (and I think in High-Tech as well).

Situational Awareness is on Tactical Shooting p. 11 but is basically just an extension of the -2 penalty from Pop Up Attacks (B p 390).

Last edited by sir_pudding; 09-28-2012 at 02:47 PM.
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Old 09-28-2012, 02:44 PM   #5
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Default Re: Hearing-Based Mind Control during battle

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Originally Posted by sir_pudding View Post
Helmets? Low-Tech p. 111 and probably some other places where gear is described.

Shooting is Loud is on Tactical Shooting p. 34 (and I think in High-Tech as well).

Situational Awareness is on Tactical Shooting p. 11 but is basically just an extension of the -2 penalty from Pop Up Attacks (B p 390).
Awesome, thank you sir. I'll take a look at that resources first thing.
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Old 09-28-2012, 02:48 PM   #6
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Default Re: Hearing-Based Mind Control during battle

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Awesome, thank you sir. I'll take a look at that resources first thing.
Don't forget the regular hearing modifiers on B p358!
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