09-04-2020, 01:07 AM | #11 | |||
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Disadvantage of the Week: Xenophilia
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09-04-2020, 02:01 AM | #12 | |
Join Date: Oct 2007
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Re: [Basic] Disadvantage of the Week: Xenophilia
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You're not required to treat others as equals even though you assume they're not hostile. An exotic animal from another world could easily be recognized as a non-sapient being and still trigger Xenophilia. |
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09-04-2020, 05:08 AM | #13 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Disadvantage of the Week: Xenophilia
In my current campaign, one of the seven races, nixies, have Broad-Minded as a racial trait; they're river dwellers and natural merchants, and they tend to see strangers first as possible customers. And two of the PCs (one of them a nixie) have outright Xenophilia. This rather makes sense in a campaign about intercultural contacts . . .
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Bill Stoddard I don't think we're in Oz any more. |
09-04-2020, 06:00 AM | #14 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Basic] Disadvantage of the Week: Xenophilia
It's one of those disadvantages I'd only allow as a GM in settings where it puts your life in danger (i.e. Dungeon Fantasy). The HAM rules would likely apply to most combat in this case.
In more social settings with rare combat I wouldn't allow anything past broad minded.
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GURPS Fanzine The Path of Cunning is worth a read. |
09-04-2020, 10:48 AM | #15 | |
Join Date: Mar 2013
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Re: [Basic] Disadvantage of the Week: Xenophilia
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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09-04-2020, 10:59 AM | #16 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Disadvantage of the Week: Xenophilia
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Yes, in most social settings, Xenophilia will not get you killed. But it's also true that Bad Temper won't get you killed, Intolerance won't get you killed, Code of Honor won't get you killed, and so on. But I don't think that they should be prohibited there. Rather, what's needed is to come up with negative consequences appropriate to a social situation. And there are a lot of those: embarrassment, job loss, ostracism, bad Reputation, loss of Status, poverty, divorce—or, as the Basic Set puts it somewhere, acquiring an adoring new friend (inconvenient relationships). Those can be quite effective motivators in a comedic campaign, and in a tragic one they can be powerful enough to make death a preferable alternative, if you want to go that way.
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Bill Stoddard I don't think we're in Oz any more. |
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09-04-2020, 11:21 AM | #17 |
Join Date: Feb 2016
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Re: [Basic] Disadvantage of the Week: Xenophilia
I find that Xenophilia can offer plenty of complications when combined with Lecherousness, regardless of the type of campaign.
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09-04-2020, 03:04 PM | #18 |
Join Date: Aug 2018
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Re: [Basic] Disadvantage of the Week: Xenophilia
would it be broken to allow this as a Controllable Disadvantage since you're basically getting multiple levels Limited Fearlessness (strange people) in exchange for temporary disadvantage of Compulsion: socialize with strange people?
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09-04-2020, 04:34 PM | #19 |
Join Date: Mar 2016
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Re: [Basic] Disadvantage of the Week: Xenophilia
I'd say it's balanced. You forgot about the "Delusion: Dangerous foreigners and monsters are actually friendly" part. Controllable Disadvantage does get a bit weird with leveled traits, but since your self-control number is tied to the fright check bonus, I'd say different levels are pretty even in this context.
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09-04-2020, 05:48 PM | #20 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Disadvantage of the Week: Xenophilia
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disadvantage of the week, xenophilia |
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