03-26-2019, 06:36 PM | #1 |
Join Date: Oct 2010
Location: FL
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Staff Spell Item Prerequisites
By default, to enchant an item with Staff it must be no longer than 2 yards and made of once-living material.
I have concluded that the once-living requirement serves largely to keep a staff from serving as too good of a weapon (I point my sword at him and cast fireball!), while the length requirement obviously limits how much the staff can benefit distance modifiers. Given that one can fasten powerstones in a staff, am I right in assuming that some of the staff can be non-living? How much metal would interfere? I am curious what alterations to these two requirements others have tried and found successful. I am also curious what unusual items people have enchanted Staff on--the jutte seems valid if it's made of wood, for instance, and it looks like the sodegarami could take it--and how those have worked out. |
03-26-2019, 06:48 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Staff Spell Item Prerequisites
My assumption is that the staff enchantment doesn't apply to the parts that aren't a contiguous chunk of once-living material, and staff must be exposed.
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03-26-2019, 06:59 PM | #3 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Staff Spell Item Prerequisites
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As Anthony said, and IMO, the Staff spell applies to the "once living" portion of the staff. Any significant modifications to the staff, beyond basic ornamentations, endcaps, and jewel mounts would tend to dissipate the enchantment. Magic is fickle.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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03-26-2019, 07:02 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Staff Spell Item Prerequisites
I'm with the add your embellishments, just dont replace sections camp.
I had a character use the Staff spell on a whip once,I doubt I'm the only one.
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03-26-2019, 07:05 PM | #5 |
Join Date: Aug 2007
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Re: Staff Spell Item Prerequisites
It's an item in Magic Items 3.
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Fred Brackin |
03-26-2019, 07:06 PM | #6 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: Staff Spell Item Prerequisites
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Part of the point is to increase your reach, but in RAW it's used on sticks from short wand- to staff-sized--the height of a human. Note, though, that a Giant giant could wield a Staff staff 10 yd long with equal validity (at a cost multiplier of 1 x the number of 2-yd (human-height) lengths). The use of 'living material only' is a setting limitation based on extending the touch of the wielder magically, using Correspondence magic. A GM could change this, and so could an enterprising enchanter. The amount of metal or other non-living material you could attach while still having it be usable would be the point where it changes from 'a wooden/bone/boiled-leather staff with metal and gem bits' to 'a metal and gem staff with a wooden core'. So, very generally, about 1/2 the weight or volume should be ex-living material. It has, in published material, been used on at least one leather whip and been mentioned as a possible addition to a wooden shield.
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Paul May | MIB 1138 (on hiatus) |
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03-27-2019, 03:47 AM | #7 | |
Join Date: Mar 2013
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Re: Staff Spell Item Prerequisites
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03-27-2019, 04:19 AM | #8 |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: Staff Spell Item Prerequisites
I once had a character with a thrusting bastard sword for a "staff". The sword was a gift (created in collaboration with the GM) from a god, and I only had one spell that benefitted from using the sword.
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03-27-2019, 05:13 AM | #9 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Staff Spell Item Prerequisites
I once had a mage with a spear as a his Staff. When he was done enchanting it, it was legendary.
No Powerstones on it though. I don't remember exactly why I went that route. |
03-27-2019, 09:00 AM | #10 |
Join Date: Aug 2007
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Re: Staff Spell Item Prerequisites
That sounds more like a Dungeon Fantasy Power Item than Magic's Staff Spell.
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Fred Brackin |
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brainstorm, house rules, staff spell |
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