02-04-2019, 07:32 AM | #11 |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Disadvantage of the Week: Infectious Attack
They don't, as it's specifically an uncontrollable side effect of your attacks. I'd further be sketchy on a template that doesn't encourage the player to use those qualifying attacks - a TL 12^ super-soldier who fights in power armor with energy weapons? His human-style crushing bite being infectious definitely isn't worth -5 points.
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02-06-2019, 06:48 AM | #12 |
Join Date: Aug 2018
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Re: [Basic] Disadvantage of the Week: Infectious Attack
Well, having a bad body odor for -5 is less of a big deal if you can mask it with power armor too. Ugliness would also be masked by face plate.
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07-31-2020, 12:13 PM | #13 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: [Basic] Disadvantage of the Week: Infectious Attack
*shocks the thread a few times with 1.21 Gigawatts* (IT IS ALIVE!!!)
In several representations of this disad in media (True Blood, VtM for example), the vampire has to blood drain the victim and then feed them vampire blood. And (in True Blood at least) the sire doesn't have control over the new vampire so Dominance doesn't work either. It would have to be something in between. This makes this not a disad and a completely controllable way to give someone else your template. How would you model this? |
07-31-2020, 12:45 PM | #14 | |
Join Date: Jul 2009
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Re: [Basic] Disadvantage of the Week: Infectious Attack
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07-31-2020, 01:26 PM | #15 | |
Join Date: Mar 2016
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Re: [Basic] Disadvantage of the Week: Infectious Attack
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07-31-2020, 04:07 PM | #16 | |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: [Basic] Disadvantage of the Week: Infectious Attack
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Thanks! I think this is exactly what I'm looking for. |
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disadvantage of the week, infectious attack |
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