Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-05-2019, 09:41 AM   #1
Devil_Dante
 
Devil_Dante's Avatar
 
Join Date: Jan 2016
Location: Italy, Rome
Default DF metal conductor for lightning spells

ehy guys, i need help to balance an advantage or a perk for one of my player, a wizard (standard magic), who is specialized into lightning spells. He wishes to use conductors (like weapons, for example, or bars, something not too tiny, nor big) to create some combos with his spells.

I thought something funny and usefull, but i wish to know your thoughts about it. Could be a perk, could be an advantage.

Master of Lightnings: Based on the numbers of conductors used, the lightning becomes unpredictable and easier to hit with.
For every conductor he uses, he can ignore one level of distance from the distance table, and imposes a penalty of 1 to the dodge defense.

Now, it should have a limit of course. I wish to base this limit with the skill of the spell he uses, something like 1 conductor if he knows the spell at 15, and 1 additional for every two points above 15. So, if he knows the spell at 19, he can uses 3 conductors, for a -3 on dodge and reducing the penalty from the distance by 3 levels.

I think is balanced if works for one spell. In this case he has to buy this perk for every spell he wishes to use in this way.
Or maybe a lesser effect, but for every "electrical" spells he knows.

Thoughts?
Devil_Dante is offline   Reply With Quote
Old 01-05-2019, 09:51 AM   #2
khorboth
 
khorboth's Avatar
 
Join Date: Aug 2007
Location: Denver, CO
Default Re: DF metal conductor for lightning spells

I would model it on Martial Arts. It requires a minimum of 10 points spent in lightning-related spells, and is one perk.

Then, it works like deceptive attack. Each "bounce" gives -2 to attack and -1 to defense.

I'd probably give things a minimum of about the size of a large knife, but no maximum size.
khorboth is online now   Reply With Quote
Old 01-05-2019, 10:01 AM   #3
Devil_Dante
 
Devil_Dante's Avatar
 
Join Date: Jan 2016
Location: Italy, Rome
Default Re: DF metal conductor for lightning spells

Yes, could work better in this way.
Agree with the size of the conductor too.

What about the numbers of conductors he can use at once? Is it good like I suggest?
Devil_Dante is offline   Reply With Quote
Old 01-05-2019, 10:05 AM   #4
khorboth
 
khorboth's Avatar
 
Join Date: Aug 2007
Location: Denver, CO
Default Re: DF metal conductor for lightning spells

Quote:
Originally Posted by Devil_Dante View Post
Yes, could work better in this way.
Agree with the size of the conductor too.

What about the numbers of conductors he can use at once? Is it good like I suggest?
With Deceptive Attack, you can't reduce your effective skill below 10. I'd probably just keep that.
khorboth is online now   Reply With Quote
Old 01-05-2019, 10:14 AM   #5
Devil_Dante
 
Devil_Dante's Avatar
 
Join Date: Jan 2016
Location: Italy, Rome
Default Re: DF metal conductor for lightning spells

Well, thank you! It's very good now!
Devil_Dante is offline   Reply With Quote
Old 01-05-2019, 02:32 PM   #6
khorboth
 
khorboth's Avatar
 
Join Date: Aug 2007
Location: Denver, CO
Default Re: DF metal conductor for lightning spells

As I've been mulling, I'd probably explicitly exclude Ball Lightning. It's so wonky anyway, I'd just call it out explicitly as different.
khorboth is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.