12-23-2020, 10:00 PM | #71 | |
Join Date: Jul 2008
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Re: Is Regeneration a Disadvantage?
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Like it or not GURPS is not written around brutal medical simulation. Consequently, it's not really reasonable to add on brutal medical simulation, and then ignore the reason that existing rules don't speak to its issues. Regeneration doesn't say how it interacts with foreign matter embedded in the body because as far as the game mechanics are concerned that's not a thing.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-24-2020, 02:23 AM | #72 | ||||||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Is Regeneration a Disadvantage?
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Anyway, this is where we are informed Wolverine has to receive shots to compensate for "adamantium poisoning". No, it wasn't invented just for Logan (2017). Given that Wolverine's adamantium was restored by Apocalypse, somewhat infamous for "improving" the powers of those serving him, Wolverine's healing factor may have been amplified to the point where even with adamantium present, it was now Regeneration (Very Fast). Quote:
Though I am sure that the initial process is still incredibly traumatic... and the only reason I suspect the Weapon X program would be concerned with keeping down the failure rate is because they were using True Adamantium (like I said, it reacts with Wolverine's biology to become Adamantium Beta). True Adamantium is crazy expensive, and virtually impossible to recast after it sets. Quote:
The Weapon Plus program has had a lot more than one subject per program, and I don't think most involved the adamantium bonding process.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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12-24-2020, 04:08 AM | #73 |
Join Date: Dec 2006
Location: Meifumado
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Re: Is Regeneration a Disadvantage?
I think we might be getting into the weeds with details about Wolverine's comic history. The point is that he's a cyborg whose regen doesn't spit out his cybernetics, due to whatever justifications specific to his team of writers over the years, so it's not a given that someone's PC would have an issue of their Regen disallowing cybernetics. And that could be for whatever range of justifications that that PC and GM can agree on. Wolverine's only one example, and there are many others, the T-1000 frex.
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12-24-2020, 10:54 AM | #74 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Is Regeneration a Disadvantage?
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Let me be clear; Regeneration is an Exotic trait in humans. Some real-world, non-human life might have Regeneration (Slow), I think, but I'm not exactly a biologist either. ;) Reading about Regeneration in Basic, it is... ambiguous. I think it happens in addition to whatever natural healing your character is due e.g. a human with Regeneration (Slow) recovers one HP every 12 hours, no roll required. If they are taking it easy, they would also get their daily healing check for natural recovery, and at +5 because all forms of Regeneration include the +5 bonus from Rapid Healing. Another area of confusion is whether or not the minimum 10 HT requirement from Rapid Healing is also present. It is also worth mentioning that Unhealing and Slow Healing are incompatible with Regeneration but Healing appears to be okay. Unless I misunderstood and it only means someone else can use their Healing advantage on the Unhealing/Slow Healing character, but if that character has the Healing Advantage, they couldn't use it to self-heal. Does this sound correct? I mean, the bits where I state how I think it works; though I suppose some of the areas where I said I didn't know or wasn't sure may also be correct if there are no official answers. XP
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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12-24-2020, 12:36 PM | #75 | |
Join Date: Jul 2008
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Re: Is Regeneration a Disadvantage?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-24-2020, 02:47 PM | #76 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Is Regeneration a Disadvantage?
Actually, given what I just said, it is pretty important. I forgot Healing could not be used on yourself with its base build. This means there is one less thing to distinguish the "unnatural" healing from Healing and the "unnatural" healing from Regeneration.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
12-26-2020, 11:05 AM | #77 | |||
Join Date: Aug 2018
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Re: Is Regeneration a Disadvantage?
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There's also the effect of Swing-Impale weapons. It doesn't sound like something to be taken for granted. At bare minimum the weight of projectiles in your body would add up over time as encumbrance and set off metal detectors, even ignoring realistic concerns like causing infection, poisoning, extra injury from movement over time. Quote:
But if you're ignoring the effects of foreign matter on the body then whether or not the power removes them would not be important. That Psionc Powers has a perk for teleporting and leaving bullets behind says to me that you probably don't take it for granted though. Quote:
If you happen to be bringing lunch to Magneto, as we know from X2, it's a bad thing to even have even a granule of certain foreign elements inside you. As long as something doesn't overpenetrate, and so long as DR doesn't stop it, we can probably assume that a projectile has lodged itself in the body. Melee weapons would be different since they're assumed to be pulled free unless it's swing-impale. Thrust-Impale apparently has a "leave it in" mandate as of MA106 where foes don't need to win a Quick Contest of Strength to get closer: instead they need to try and get wounded enough to exceed the DR on their backs which gets the weapon stuck. Technical Grappling also had rules on leaving impaling weapons in and using control points from the attack, kinda similar to biting. Cutting's difference: no control points from the attack, but you CAN use them to grapple and get free damage from the control points. B405's swing-impale rules to get weapon free are I think what thrust-impale would use in that situation. Would be interesting to always use some kind of ST thing for getting impaling weapons free: for example if you did otherwise did "maximum possible injury" why would it matter whether that's from your thrust or your target's thrust? Should probably be same wound depth. |
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12-26-2020, 11:37 AM | #78 | |
Join Date: Aug 2007
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Re: Is Regeneration a Disadvantage?
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They also don't weigh very much. It takes 111 63 grain 5.56mm Nato bullets to add up to 1 lb. No, it is very much something to be ignored.
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Fred Brackin |
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12-26-2020, 05:05 PM | #79 | |
Join Date: Aug 2018
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Re: Is Regeneration a Disadvantage?
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I think you determine that w/ the rules on Overpenetration, which appears to require that basic damage exceed a person's HP. It's a pretty high requirement, to accounts for how grazes don't have much tissue to travel through, one idea might be if using the "grazes" rules in pyramid (I think MoS 1 hits doing half damage?) maybe in addition to suffering half the injury you should also have half the cover DR? |
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12-26-2020, 08:42 PM | #80 |
Join Date: Aug 2007
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Re: Is Regeneration a Disadvantage?
I was actually using Real World penteration data Gurps underestimates the ability of RW pistol rounds to completely penetrate the torso.
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Fred Brackin |
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crippled leg, crippling, regeneration |
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