04-04-2020, 04:06 AM | #21 |
Banned
Join Date: Mar 2006
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Re: New Talents
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04-04-2020, 09:04 AM | #22 |
Join Date: Jul 2007
Location: West Virginia
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Re: New Talents
One use for Talents is to emphasize style issues. Example: I could see separate Talents for Hard-boiled Detective and Country House Detective. After all, Mike Hammer and Miss Marple do things differently. If you throw in Superhero Detective, to allow Batman in the group, the three could spend most of their time driving each other nuts.
Still, the separate Talents would allow the characters to be in genre and work together.
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04-04-2020, 11:21 AM | #23 | ||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: New Talents
Quote:
I think more emphasis needs to be placed on the text in Basic Set: Quote:
The relaxation of criteria also creates a minmaxing issue, when Talent skill inclusion is driven by a desire for a specific cost for a Talent (e.g. wanting it to be 5 points instead of more), rather than the number of skills which an aptitude should believably assist, for example if a Talent that includes Gardening for no obvious reason excludes Farming. Last edited by Donny Brook; 04-04-2020 at 11:28 AM. |
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04-04-2020, 11:28 AM | #24 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: New Talents
Depends on whether you care about realism or not. In a non-realistic campaign (i.e., 90% of what people play)... well, you can ease that restriction.
Fisticuffs! Boxing, Brawling, Judo, Karate, Sumo Wrestling, Wrestling. 5 points/level Reaction Bonus: Fistfighters!
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04-04-2020, 11:37 AM | #25 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: New Talents
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04-04-2020, 12:31 PM | #26 |
Join Date: Jan 2015
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Re: New Talents
Herr Doktor
Chemistry, Diagnosis, Pharmacy, Physician, Physiology, Surgery +1/level to Fright Checks caused by body horror. Witchcraft Works Alchemy, Chemistry, Hazardous Materials (Magical), Pharmacy, Poisons, Thaumatology |
04-04-2020, 01:04 PM | #27 | |
Guest
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Re: New Talents
Talents eventually cost more than just raising base stats, as such I stopped caring about "thematic" a long time ago. I'd rather see a PC with 80 points in Talents that provide anywhere from +1 to +6 to the different groups of skills covered than them buying IQ +4.
Quote:
For instance I recently put this one on a Character I made: Assassin Craft [5/lvl] +1 Climbing, Connoisseur (Poisons), Escape, Poison, Stealth Though upon reflection I should have called it Third Story Poisoner or something... leaving me wiggle room for other "Assassin" themed talents for the Character. Last edited by mburr0003; 04-04-2020 at 10:45 PM. |
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04-04-2020, 08:05 PM | #28 |
Join Date: Jun 2010
Location: Dreamland
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Re: New Talents
Racial Talents can already be made however the GM wants, and then PU3 went further into how to make talents in general (including the even more intense Job Training).
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04-05-2020, 03:43 PM | #29 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: New Talents
The Kid From Around the Way talent:
Bicycling, Games, Area Knowledge, Connoisseur (e.g. candy, kids shows), Diplomacy Inner City Teen talent: Streetwise, Area Knowledge, Heraldry (Gangs), Sports, Current Events (e.g.Pop Culture), Fast-talk Homeless Wino talent: Urban Survival, Streetwise, Filch, Panhandling, Connoisseur (e.g. cheap booze, restaurant dumpsters), Scrounging Alpha Ape talent: Area Knowledge, Survival, Intimidation, Brawling, Leadership, Brachiating |
04-06-2020, 06:03 AM | #30 | |
Join Date: Aug 2004
Location: U.K.
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Re: New Talents
Quote:
So the "Kid From Around the Way" could be a very bright kid who lives in the moment and has never been persuaded to study more broadly, but whose intelligence comes out in the things that interest him. Likewise, the "Inner City Teen" could be a darker version of the same; a smart kid, but one who's so focused on surviving in that street gang environment that his innate potential expresses itself in very limited ways. The "Homeless Wino" is similar, though I suspect that a serious booze habit would burn out that potential quite fast, so I'd rename it "Street Person" or something; it's someone who found themselves in the gutter and rapidly learned to focus down hard on their immediate urban environment and how to endure there, to the point that they can't think outside that box, because that would be pointless and dangerous. The "Alpha Ape" would of course be a fine racial talent for a primate species with strong hierarchical and dominance-oriented impulses. (I mean, worse than humanity.) Evolution would favour that sort of wiring. A sapient race evolved from that ancestry would have some trouble forming large-scale societies, mind you.
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