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Old 04-11-2020, 11:58 AM   #61
Anders
 
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Default Re: New Talents

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Originally Posted by kirbwarrior View Post
At this point I'm wondering if GM! might make more sense.
GM! also helps if you get food poisoning from leftovers served at the game.
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Old 04-11-2020, 01:25 PM   #62
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Default Re: New Talents

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GM! also helps if you get food poisoning from leftovers served at the game.
It also gets rid of familiarity penalties for new systems and even gives you impulse points for doing things like finding the right dice, getting a new player to show up, and even add a piece of history to the setting to find and use for a realistic campaign.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 10-05-2024, 05:38 PM   #63
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Default Re: New Talents

I'd mostly forgotten that this thread existed, and almost made a new one before finding it, as I have a few ideas for Talents that could use developing. Starting off, something that occurred to me while looking through GURPS Bio-Tech, relating to Biogadgets (pp95-101, and skills on p214):

Bioartificer, 5/level

Skills: Armoury (Biogadgets?); Bioengineering (Biogadgets); Physiology (Biogadgets); Surgery; Veterinary.

Reaction Bonus: People you do work for, and biogadgets that are both intelligent and independent enough to have game-relevant reaction rolls.

Alternative benefit: <uncertain; maybe something like the ones from Green Thumb or Healer, but the ones from Artificer and Dungeon Artificer might make as much sense>

Other things I'm uncertain about:

Does 'Biogadgets' as an Armoury specialization work, and if not, what should replace it?

The boxed text on Bio-Tech p95 suggests that Physician should be used for biogadgets, but it seems to me like Veterinary or 'Veterinary (Biogadgets)' makes more sense in context, especially given the expanded information on it in the skill thread.

What do you think?
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Old 10-06-2024, 03:42 AM   #64
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Default Re: New Talents

A somewhat meta talent I've created for my Occult WWII in India game: Devotion (religion). This gives +1/level reactions from members of the same religion, and boosts Theology (religion) and Religious Ritual (religion), plus three other religion-relevant skills, which vary by the religion, and sometimes by the worshipper's style within the religion.

For a rather mystic Sikh, they are Autohypnosis, Breath Control and Meditation.

For a more worldly Muslim, they are History (Islam), Law (Islam) and Meditation.

Others to be defined as the campaign needs them.
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Old 10-09-2024, 10:21 PM   #65
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Default Re: New Talents

Something partly inspired by the Psientist Talent, but with a different focus (also, a Talent that an Inner martial arts style could be somewhat built around):

Mental Defence, 5/level (or higher, see below).

Skills: Autohypnosis, Dreaming, Mental Strength, Mind Block, and (usually) one setting appropriate skill covering understanding the abilities you're defending against - Psientist Talent offers either Expert Skill (Psionics) or Hidden Lore (Psionics), but in settings with other powers, the appropriate skill might be Thaumatology or Weird Science, Hidden Lore (Spirits), (Mythos), (Dreamlands), or (Chi), Expert Skill (Super Powers), et cetra; in a setting with multiple power sources that could provide mind-affecting abilities, the skills could be something like Expert Skill (Mental Powers), or the GM might add more skills to the Talent, thus increasing the cost.

Reaction bonus: Probably none, but you may get a reaction penalty from mind-controllers, or from dreamwalkers or mind-readers who are offended by attempts to protect your mental privacy.

Alternative bonus: +1/level to mundane rolls to detect mental abilities being used on you.


Thoughts?
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Old 10-10-2024, 07:09 AM   #66
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Default Re: New Talents

I like that. I might want one more skill in the package, but I don't know what off-hand.
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Old 10-10-2024, 04:38 PM   #67
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Default Re: New Talents

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Originally Posted by Donny Brook View Post
I like that. I might want one more skill in the package, but I don't know what off-hand.
I kept having that feeling too. I thought about adding Mathematics (Cryptology) because of a technique that Mind Block has, but decided that didn't make sense for a Talent - it works far better for a mental arts style built around Mind Block.

EDIT: One skill that I considered for both this and another Talent, then forgot about until randomly recalling it a little while ago, is Professional Skill (Military Psionicist). This is the skill of planning for the use of psionic abilities in a military context, by any side. It might be an Expert Skill instead, depending on the setting or the GM, but either way probably occupies the variable position like Hidden Lore (Psionics). I thought about it being a specialization of Tactics or Strategy, but decided that those were too narrow in application, since it effects a lot more than just combat. Similar skills probably exist in magical or other 'strange powers' settings.
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-- Tacitus

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Last edited by Prince Charon; 10-10-2024 at 08:22 PM.
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Old 10-10-2024, 10:36 PM   #68
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Default Re: New Talents

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Originally Posted by Prince Charon View Post
I kept having that feeling too. I thought about adding Mathematics (Cryptology) because of a technique that Mind Block has, but decided that didn't make sense for a Talent - it works far better for a mental arts style built around Mind Block.
Another possible skill is Electronics Operations (Psychotronics or similar)
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Old 10-11-2024, 06:16 PM   #69
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Default Re: New Talents

Not sure any of these are an exact fit, but in the general vein I note: Psychology, Meditation, Invisibility Art, Zen Archery and Body Control.
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Old 10-11-2024, 09:20 PM   #70
Prince Charon
 
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Default Re: New Talents

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Originally Posted by Pursuivant View Post
Another possible skill is Electronics Operations (Psychotronics or similar)
Not sure that would fit as a 'natural' talent, but it makes some sense for Talents as Training.

Quote:
Originally Posted by Donny Brook View Post
Not sure any of these are an exact fit, but in the general vein I note: Psychology, Meditation, Invisibility Art, Zen Archery and Body Control.
Maybe. Another that I considered for a while and then dropped as too cheesy was Acting, to defend against mundane 'mind reading' (Detect Lies, et al).
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