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#11 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Would the following be a usable house-rule?
Grasping @ Claws Claws (Blunt) benefits from Karate, MA57, but other Claws do not. Teeth can be used for a form of grappling (MA115) and the Bite Mastery allows teeth to use Karate. NB also for worn Claws, drop the note [4] from the Sw damage row. Claws (Sharp or Talons-cutting) may be used to grapple in a similar manner to teeth. The attacker must choose whether he is slashing or grasping with his claws before the attack is made. Slashing is unchanged. Grasping inflicts ½ damage but counts as a grapple for the purposes of Breaking Free, Techniques, etc. Attempts to break free are at a penalty equal to the Shock inflicted by the claw attack; successfully breaking free inflicts full Claw damage. On each subsequent turn in which you choose to maintain your claw grasp, that claw attack automatically hits for ½ Claw damage; if your attack has already penetrated armour, the follow-up attacks may ignore armour. For further options, see B370-1. Options: Harsh Realism – Strong and Weak Hands, MA124, may apply. Hind-leg-rake: treat as a Knee Strike, B404, but Cutting damage. Graspers [1/lvl] Your hands, mouth or other grasping appendages, are formed such that they grant a bonus to resist Break Free attempts @ +1 per level.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 03-11-2011 at 01:16 PM. Reason: I'm an English speaking idiot |
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#13 |
Join Date: Jul 2008
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Not on its own, since 'swung claws' doesn't exist in RAW.
Also, DWA isn't cinematic to use, it's cinematic to improve.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#14 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Except for guns. Just my €0.002.
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#15 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Sharpe claws will turn your brawling thrust damage into cutting instead of crushing. Talons lets you chose between cutting and impaling. Long Talons, are liked Talons, but give you +1/die to your damage... and this is what 4e does where 3e would give an unarmed attack swing damage. However Innate Attack (Melee, ST based) can be swing damage, but unless you make it a follow to claws, it has nothing to do with claws. |
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#16 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Ah, I'm getting mixed up with the worn claws - Doh!
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#17 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Luke |
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#18 |
Join Date: Apr 2005
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I'd asked a very similar question before, and the best suggestion was to model it as a new technique, roughly based off the eye-gouge technique.
The technique would default to -1 (Off Wrestling, or possibly Brawling), and if the initial strike is just a grapple instead of damaging, the standard halved hit-location penalties, as with normal grapples. On later turns (Or the initial one, if striking for damage), you could pull and tear (Effectively like "worrying" for biting), doing Thrust-3 damage, plus the effects of claws, with no to-hit required or defense allowed (Like worrying). And I suppose if you did a normal grapple, you could change to a dug-in-claws grapple as for shifting grapples, with the same -1. And I'd certainly give very harsh penalties for trying it one-handed. |
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Tags |
animals, brawling, grappling, martial arts |
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