08-18-2010, 02:00 PM | #21 | |
Join Date: Oct 2008
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Re: Optimum Level of Deceptive Attack
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Also remember that the benefit is absolute, not relative. At 17/11 the DA level is 2 giving -4/-2 = 13/9. This moves P[landed blow] from 42.6% to 53.1%. Sure, that's only a 10.5% benefit, but it's a ~24.6% improvement. I know percents are often confusing in this respect. For example, if your initial chance was 20% and DA moved it to 40% that's a "benefit" of 20%, but an improvement of 100%. Meaning hits are twice as likely as they were, 40% is 200% of 20%. See how easy it is to use three different percents to represent the same thing? Since the later two are easier to get confused with imprecise language, I stuck with "benefit" being the actual additional improvement in chance to hit. A benefit can never be more than 100%, but an improvement can be above that. For example: Attack 24 / Defense 16. Without DA, your odds of landing a blow are 10.91%. You need a critical hit. Chart says that optimal DA is 6 levels bringing the contest to: 12/10 = 37.97% chance of landing a blow. Benefit chart says 27.06, which is true, 10.91+27.06=37.97 But this more than tripled your chance of success! You are 3.48 times more likely to hit. That's a 248% improvement! In the Skill 15-17 range you can see improvements of 20-40% over the original values. |
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08-18-2010, 02:46 PM | #22 | |
Join Date: Oct 2008
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Re: Optimum Level of Deceptive Attack
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16 is a special case, because the odds of a critical with skill 16 = 9.26%. With 14 (one level of DA) = 1.85%. 17 to 15 goes from 9.26% to 4.63%. Not as big of a drop. This is true as well. Ooops. I had fixed this by hand in my initial small chart but after I redid the formula to expand it, I forgot to double check again. There are actually 4 optimal moves on the chart that are not allowed because they lower your effective skill below 10. Skill 13 vs. Defense 15,16,17 and Skill 15 vs. Defense 16. Seeing as there are only 4 instances where you'd ever WANT to lower your affective attack score below 10, and in those instances you would want to, I wonder why that's even a rule and not just a suggestion. I see no reason in my campaigns to not allow players to lower their effective skill below 10. If you want to be a strict follower of the Floor = 10 rule, then here's the amended chart: http://img836.imageshack.us/img836/7...eattackfix.png Good catch. |
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08-19-2010, 02:47 AM | #23 | |
Join Date: Feb 2005
Location: Czech Rep. Pilsen
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Re: Optimum Level of Deceptive Attack
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Second case i just forget Criticals, but result of neat 50 did look suspicious :) Anyway Im sorry :)
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08-19-2010, 06:42 AM | #24 |
Join Date: Sep 2004
Location: Canada
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Re: Optimum Level of Deceptive Attack
I suspect everyone who tries this sort of analysis forgets criticals in their first draft.
I sure did :D Those 0 regions on the defense chart are prime areas for switching to Dual Weapon Attack or Rapid Striking (or if you're crazy, All Out Attack Dual) to try and improve your chance for a critical hit, thereby bypassing the defenders amazing defenses completely. They're even better regions for you to start to consider completely changing your tactics :D
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08-21-2010, 04:41 AM | #25 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Optimum Level of Deceptive Attack
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Really, analysis beyond the 1 attack / 1 defense is too complicated to use in real time without Intuitive Mathematician or (Eidetic Memory + Lightning Calculator). |
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Tags |
deceptive attack, gurps, min max |
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