08-19-2016, 11:28 AM | #41 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sorcery] Spellbook project
Fixed Draugastemma according to Celti's suggestion. Otherwise, what do you think?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-19-2016, 11:57 AM | #42 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Sorcery] Spellbook project
I like what I've seen as the thread subscription emails randomly land in my inbox, but I'll admit I haven't gone through them in detail. I'll probably give them much more consideration when/if I get back to a game heavily involving Sorcery (or at least significant usage of Powers).
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08-19-2016, 12:52 PM | #43 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sorcery] Spellbook project
I wonder if I can make an "It's Raining Men" spell with Allies and Elemental Storm... :o)
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-19-2016, 01:33 PM | #44 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Sorcery] Spellbook project
Quote:
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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08-19-2016, 01:35 PM | #45 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sorcery] Spellbook project
Yep. This is serious stuff, yo.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-19-2016, 07:48 PM | #46 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Sorcery] Spellbook project
Quote:
Even if such a sight would be a miracle worthy of saying, "hallelujah".
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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08-20-2016, 06:09 AM | #47 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sorcery] Spellbook project
Hvile (Rest)
Keywords: Area (Leveled) Full Cost: 65 points Casting Roll: None Range: Emanation Duration: 10 minutes The spell summons a small, almost translucent being who is said to come from Himlhall. The being sings a wonderful tune in a wonderful voice that produces calm and harmony in everyone who listens. The being is summoned immediately when the spell starts, but the sorcerer must concentrate on the being for the duration of the spell to keep the being there. Those who have concentrated on the song during the spell’s duration regain 10 FP lost to missed sleep (only) and are treated as if they just had a full night’s sleep. The spellcaster gets this benefit as well. Statistics: Affliction (Hvile, +500%; Beneficial Song, +105%; Immediate Concentration Required, 10 minutes, -45%; Sorcery, -15%) [80] + (Area Effect, +50%) [5] per level Hvile is Regeneration, Fast (Cosmic, mimics the effects of sleep, +50%; Fatigue lost to sleep only, -40%; Magic, -10%) [50] Hvirfilskiold (Whirling Shield) Keywords: Obvious Full Cost: 12 points Casting Roll: None Range: Touch Duration: 30 seconds The energy the sorcerer puts in motion creates a powerful whirlwind that rotates around the subject with high speed. The translucent has a diameter of about a yard with the subject at the eye of the storm. The whirlwind repels projectiles that weigh less than 2 lb. that would normally have hit the subject, giving anyone who tries to target them with a missile weapon -5 to hit. The subject gets them same penalties when trying to fire out of the whirlwind. The spell affects spells that create physical projectiles, but not those that project force, summon lightning, etc. Statistics: Affliction (Hvirfilskiold, +65%; Fixed Duration, +0%; Reduced Duration, 1/6, -10%; Sorcery, -15%; Touch, -20%) [12] Hvirfilskiold is Obscure 5 (Cosmic: All targeting senses, +50%; Decreased Area, -25%; Magic, -10%; Missile weapons only, -50%) [7] Hvirfilvindr (Whirlwind) Keywords: Area (Fixed) Full Cost: 44 points Casting Roll: None Range: Emanation (4 yards) Duration: 10 seconds The spell creates a powerful whirlwind that rotates quickly around them. The wind is so powerful that everyone within range takes 16 points of knockback damage – enough to move normal humans 2 yards away from the caster. The spell moves objects weighing up to 125 lbs and the caster can move no more than 5 yards/second while the spell is active. Statistics: Hvirfilvindr is Crushing Attack, 2d+1 (Area Effect, 4 yards, +100%; Double Knockback, +20%; Emanation, -20%; Fixed Damage, +0%; Knockback Only, -50%; Magic, -10%; Mobile 5, +200%; Persistent, +40) [44]
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-20-2016, 06:10 AM | #48 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sorcery] Spellbook project
Hvitja (Light)
Keywords: Area (Fixed) Full Cost: 19 points Casting Roll: None Range: 10 yards Duration: 10 minutes The spell makes a point become luminous. Everything within 10 yards is lit up as if it was daylight. The light does not blind anyone looking at it, even if you look directly at it. If the object or person on which the enchanted point is, the sphere moves with it. The spellcaster can cancel the light at any time. Statistics: Affliction 1 (Hvitja, +50%; Cosmic: Affects objects as well as people, +50%; Cosmic: No Die Roll Needed, +100%; Extended Duration x3, +20%; Fixed Duration, +0%; Increased Range, ½D 10, +15%; Reduced Range 10, -30%; Sorcery, -15%) [19] Hvitja is Create Visible Light 1 (Accessibility, Limited to lighting a 10-yard radius for one minute, -40%; Magic, -10%; Reduced Fatigue Cost 2, +40%) [5] Ioskönja (Sense Demon) Keywords: Information Full Cost: 10 points Casting Roll: Perception Range: Unlimited Duration: Instantaneous The spell allows the caster to feel the presence of a demon. Use Long-Distance Modifiers (p.*B241) for range – this is a long-range spell. In order to perceive the demon, the sorcerer must know its name. If the spell succeeds, the caster gets an impression of distance and direction – although distance is rarely more precise than to the nearest half-mile or so. Statistics: Detect: Demons (Accessibility: Must know name, -40%; Long-Range, +50%; Precise, +100%; Sorcery, -15%) [10] Jaarnhyda (Iron Skin) Keywords: Area (Fixed) Full Cost: 19 points Casting Roll: None Range: 10 yards Duration: 10 minutes The spell changes a being’s skin so that it gets the strength and durability of iron. The skin also becomes shiny and smooth and could easily be mistaken for metal. The iron skin gives DR 4, which is added to any other sources of protection. In spite of the hard skin, the subject can move and weighs as much as normal. Statistics: Affliction (DR 4, +200%; Fixed Duration, +0%; Reduced Duration, 1/6, -15%; Sorcery, -15%; Touch, -20%) [25]
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-20-2016, 06:11 AM | #49 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sorcery] Spellbook project
Jafnafinnur (Find Object)
Keywords: Information Full Cost: 25 points Casting Roll: Perception Range: Unlimited Duration: 1 hour The spell sends a wave of energy emanating from the sorcerer in a large circle. The wave of energy passes through everything and searches for a specific object the caster wants to find. During the entire ritual, the caster must meditate and concentrate on the object, which must have been in his possession for at least a day. If the roll succeeds, the caster learns the approximate distance to the object. Statistics: Cosmic Slotted Power 1 (Detect Only, -50%; Immediate Preparation Required, -75%; Sorcery, -15%) [25] The Detect is for any Rare category (specific object that must have been in the person’s possession) and has the Magic, Long Range, and Precise modifiers, for a total cost of 12 points. Minimum cost for a Modular ability is 1 per slot plus 2 per point. Jofurkallja (Call Lightning) Keywords: Missile Full Cost: 12.25 points/level Casting Roll: None. Use Innate Attack to hit Range: Line of Sight Duration: Instantaneous The spell calls down a lightning bolt from a storm cloud. The cloud must be above both caster and target, but otherwise the only range limitation is line of sight. The spell does 1d burning damage per level. In addition to the regular effects of Surge´, any conductive metal armor has DR 1. If the subject takes any damage they are physically stunned. Statistics: Burning Attack, 1d (Accessibility: subject and victim must be covered by the same cloud, -10%; Environmental, -20%; Increased Range, LOS, +40%; Side Effect, +50%; Surge, Arcing, +100%; Sorcery, -15%) [12.25/level]
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-21-2016, 05:41 AM | #50 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sorcery] Spellbook project
Jofurkraftla (Lightning)
Keywords: Missile Full Cost: 13 points Casting Roll: None. Use Innate Attack to hit Range: 20 yards Duration: Instantaneous The sorcerer gathers vitner around them and leads the energy through their body and out their hands and fingers. A mass of small lightning bolts emerge from their fingers and hits a victim the sorcerer is aiming at, doing 1d damage per bolt that hits. In addition to the regular effects of Surge, any conductive metal armor has DR 1. Statistics: Burning Attack, 1d (Increased Range, ½D, 10, +15%; Rapid Fire 4, +70%; Surge, Arcing, +100%; Reduced Range 5, -20%; Sorcery, -15%) [13] Jotnasteg (Giant's Step) Keywords: Buff Full Cost: 15 for level 1 + 9 points their additional level Casting Roll: None Range: Touch Duration: 1 minute The spell creates a sphere of energy around a person or creature. The spell temprarily reduces the gravity when the person tries to jump. Gravity is normal as long as the subject keeps a foot on the ground, but as soon as they leap, it’s reduced. Each level of Jotnasteg doubles the distance and height the subject can jump. Their Move while jumping is the greater of your normal ground Move and 1/5 of their maximum jump distance (thus, their maximum jump never takes more than five seconds). Statistics: Affliction 1 (Fixed Duration, +0%; Reduced Duration, 1/3, -10%; Sorcery, -15%; Touch, -20%) + Super Jump (Magic, -10%) [9/level] Jördabavur (Earthquake) Keywords: Obvious Full Cost: 45.5 points + 40.5/level Casting Roll: IQ Range: Personal Duration: Concentrate The sorcerer concentrates and the earth shakes! For each level, everyone within 0.1 miles has -1 on all skills that would be affected by the earthquake. In addition, they must make a DX-1 roll every second or fall down. In addition, any large-scale structure within range takes 3d crushing damage per level. Statistics: Control Earthquakes 1 (Natural Phenomenon, +100%; Sorcery, -15%) [19] + Control Earthquakes 5 (Does not increase area of effect, -50%; Natural Phenomenon, +100%; Persistent, +40%; Sorcery, -15%) [27] The skill penalty is standard for Control. The damage is eyeballed from what a Crushing Attack would cost. Edit: I am uncertain about the bolded part. On the one hand, this is a very costly spell. On the other hand, this seems like it would reduce walls to rubble in short order. Too much damage? I definitely want it to do some damage to structures.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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sorcery, spells |
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