03-18-2016, 07:44 AM | #21 |
Join Date: Jun 2013
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Re: Why is Flight so cheap?
I think the relationship to Basic Speed is more a thematic thing. We often associate flying things with fast reflexes, and there's also the fact that most flying creatures have pretty pitiful ground move. Switching to basing it on Basic Move would probably work fine - building creatures/characters who move slowly on the ground and quickly in the air would simply be a case of buying down Basic Move and then buying up Air Move.
Personally, I think the issue is more the other Movement Advantages being too expensive than Flight being too cheap, but that's arguably a to-may-to vs. to-mah-to situation. |
03-18-2016, 07:45 AM | #22 |
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Join Date: Oct 2007
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Re: Why is Flight so cheap?
Wouldn't that be Flight with the No or Low Signature enhancement, for silent or quiet flight respectively?
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
03-18-2016, 07:47 AM | #23 | |
Join Date: Nov 2012
Location: Australia WA
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Re: Why is Flight so cheap?
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As for Dropping your Basic Move, it still needs to pass the GM eye. If a player is only reducing their Move because they have flight then I wouldn't allow it. I've never actually seen a player reduce their move, it's a very nice thing to have on the battlefield, (if they did I assume they'd want to play the big slow guy) so I would be very suspicious about suddenly being willing to part with 2 or 3 levels because this time they can fly. |
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03-18-2016, 07:56 AM | #24 | |
Join Date: Jul 2008
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Re: Why is Flight so cheap?
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Low/No Signature can be applied to a variety of abilities, but is only relevant if the ability is at least one of obvious or supernaturally traceable, of which we're only talking about the former. Peter Knutsen's allegation is that as an active ability Flight must by default have an audible signature that needs to be suppressed for it to be quiet. I submit that as far as I know there's no rule anywhere saying that all active abilities are noisy. (There is a rule saying all Innate Attacks are noisy unless modified.)
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03-18-2016, 08:07 AM | #25 | ||
Join Date: Nov 2012
Location: Australia WA
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Re: Why is Flight so cheap?
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From Powers P.113 Quote:
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03-18-2016, 08:10 AM | #26 |
Join Date: Jan 2010
Location: Brighton
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Re: Why is Flight so cheap?
The problem is how nosy flight in abstract is can't really default to a set noise level, as the noise created by flight is massively dependent on how flight is achieved.
Am I a bird man who can fly and the most noise I make is a few wing slaps as I take off or gain altitude, or am I cyborg with jet engines. I agree low / no signature doesn't really work (it's also pretty explicitly tied to innate attacks). I'd go with nuisance effect limitation prised according to how much of impact it has, and looking at the power modifier as well as guide. |
03-18-2016, 08:18 AM | #27 | |
Join Date: Jul 2008
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Re: Why is Flight so cheap?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-18-2016, 08:35 AM | #28 |
Join Date: Mar 2012
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Re: Why is Flight so cheap?
Flying has an obvious visible effect. Even if advantages are required to have an obvious sensory effect, I don't think they're required to cover all 5 senses.
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03-18-2016, 08:44 AM | #29 | |
Join Date: Jun 2013
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Re: Why is Flight so cheap?
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Superman probably has the default or perhaps a Low Signature version. A bird man might have Noisy 1 or 2 (60 or 70 dB; the data point I found for birds with a quick search was 30 dB, but they're a lot smaller than us, and that chart seemed to be consistently low by around 10 dB), while a cyborg using a (small) jet engine might have Noisy 10 or more (150+ dB; note a full size jet engine is 170 dB). It might seem excessive to give a -20% discount for giving foes a +10 to Hearing, when "Stealth is impossible" is only -5%, but note with the way sound levels work in GURPS that +10 means a foe can hear you from 500 yards away on an unmodified Hearing roll. |
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03-18-2016, 08:46 AM | #30 | |
Join Date: Jul 2008
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Re: Why is Flight so cheap?
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The result of flying is in many cases unconcealably obvious. (Not in all cases. If you can hover, you could appear to be standing on an out-of-view surface that isn't actually there.) But that's not really a signature. The result of a No Signature Innate Attack is often going to be unconcealable as well...you may have burned a hole in a wall with no noise or flash, but there's still a hole in the wall. While the Visible limitation as written doesn't apply to Flight, it's easy to imagine a Flight ability that produces some kind of visual signature when active. Glowing auras and such. Which would be disadvantageous compared to the standard flight that doesn't have anything like that.
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