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Old 09-07-2020, 04:42 AM   #11
Join Date: Sep 2005
Location: Canada
Default Re: DreadStormers [IC]

Originally Posted by ericthered View Post
"You mean with our friends on the shield crew*? You heard about the Pooka-Pooka? I suppose you've got to eat it at least once. I grew up on Korjakor. Those things are a lot scarier when you see them in the wild. This one time..."

Pothi launches into a story about suddenly coming upon an enourmous insectiod creature when he was 10 years old, with the 20 legs and 6 inch body of a pooka pooka. They can be deadly if they sting you, and Pothi has at least half a dozen stories about growing up on the same world as the things, of which half seem to from childhood friends rather than himself.

The sheild crews cook appears to have deep fried a few. They're generally eaten as a token of fortitude and grit.

* you actually see these people more than the people you eat with, at least during the course of the day
"Yes, let's go pay a visit to the shield crew tonight. I've been dying to try a Pooka-Pooka!"

At supper, Day encourages Pothi to tell his stories about the Pooka-Pooka to the others at the table, and using that as cover, will again try the filch/holdout combo to get the contaminated food off the table and concealed.

[42] 20-09-07 12:35:06 CEST

Filch to remove contaminated food from table

3d6 <= 13
1 + 1 + 1 = 3 ... success Critical success!

[43] 20-09-07 12:35:55 CEST

Holdout to conceal filched food for disposal

3d6 <= 14
3 + 6 + 1 = 10 ... success

OOC: In post 96, you said it would be one more meal until Day has 90% of his powers back. Although I'd like that to be correct, I'm not sure it is; in post 85, you said it would be 27 points by lunchtime, so it should be about 36 by supper, and 54 by breakfast on Tuesday, so fully restored by early afternoon on Tuesday.

Originally Posted by ericthered View Post
The first of the three rendevous is tonight (tuesday) at 2 am. its important to make at least two.
Day will creep out of his bunk at the appropriate hour and do his best to be quiet to avoid waking anyone.

[44] 20-09-07 12:38:10 CEST

Stealth to avoid waking anyone leaving his bunk for the rendezvous

3d6 <= 14
4 + 5 + 1 = 10 ... success

If he meets anyone in the halls who questions while he is out on his own, he'll initially try his influence schtick (Confident Salute) to use Savoir-Faire (Military) "without conversation, contact, or appreciable time." If that fails, then he'll resort to Suggestion.

[45] 20-09-07 12:41:39 CEST

Savoir-Faire (Military) - Convincing Nod (that should be Confident Salute)

3d6 <= 15
3 + 1 + 3 = 7 ... success
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).
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