07-04-2011, 12:13 AM | #11 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Dying Mars variant
Quote:
Bill Stoddard |
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07-04-2011, 03:04 AM | #12 |
Join Date: May 2005
Location: Oz
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Re: Dying Mars variant
Yes, the Anti-Pinkerton Act wasn't until 1893. In 1889 the USA was still outsourcing a lot of investigation, security, and intelligence work to private enterprise.
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Decay is inherent in all composite things. Nod head. Get treat. |
07-04-2011, 08:24 AM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Dying Mars variant
Quote:
Bill Stoddard |
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07-04-2011, 08:34 AM | #14 |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Dying Mars variant
I don't mind some darkness in a game, but I don't want a lot. I am planning on having some of the NPC's be agents of other powers if none of the PC's are.
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Travis Foster |
07-04-2011, 08:54 AM | #15 |
Join Date: Jun 2006
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Re: Dying Mars variant
If you are "white" very likely yes, at least for some areas of skin.
Note that all transition metals are capable of displaying quite a wide range of colors depending on their surrounding environment - interaction with the surrounding ligands splits the degeneracy of the (unfilled) d-orbitals, and the magnitude of the split is in the range that exciting an electron from the lower to higher band usually absorbs in the visible somewhere. The splitting can be quite different for different ligands. For instance Fe2+ is usually green and Fe3+ yellow-brown in aqueous solutions, but hemoglobin is bluish or blood red depending on oxygenation.
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-- MA Lloyd |
Tags |
dying mars, mars, steampunk |
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