08-27-2010, 06:19 PM | #1 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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A few smackdown questions
So, I've tossed together a Strong Guy martial artist (inspired by a character from a free-form game I played years ago) for an up-and-coming Action one-shot, and in exploring the ins and outs of hand-to-hand, a few questions have cropped up for me. Thought maybe I'd toss them to the forum, see what crops up.
Ok, first up, Head Butt and Stamp Kick. Knee-Strike states that, if you have your foe grappled from the front, you can attack his groin at no penalty. Fair enough. It seems to me that Stamp Kick would naturally target the foot, but I see nothing in the text that indicates this, only a note that you can only target the foot or leg of a standing target. Fair enough: A foot is kinda hard to hit anyway. As far as I can tell, though, Head Butt has neither the limitation of Stamp Kick nor the bonus of Knee-Strike. It seems to me that attacking the Skull would be a natural target for a Head Butt, but as I read it, you'd actually have a much easier time attacking the torso. Is that so? Or did I miss something? Second, Breaking Free. My guy is pretty strong (ST 15) with 8 points in Wrestling (+2 to ST, which adds to my attempts to Break Free, but not my attempts to keep my victim in my grasp... right?). We had a test fight against a rather agile but relatively weak ("Only" ST 11, no comparable Wrestling skills) and once I had my hands on her, between my ST 15 and the +5 for using both hands, she was mine and there was nothing she could do about it. Is there some new rule for high DX characters to squirm out of a grapple, or is it really RAW that once a big guy has his paws on you, it's all over except for the crying? Finally, slightly unrelated: The optional Bleeding rolls apply a penalty to your rolls to recover based on how much damage you take. Does this same penalty apply to First Aid rolls for bandaging a bleeding character?
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
08-27-2010, 06:37 PM | #2 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: A few smackdown questions
Well, if you're looking to add this much extra detail to an Action campaign, as opposed to taking what Action says on faith, then you'll have to delve into Martial Arts . . .
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This applies to both rolls, yes. See p. 138.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-27-2010, 06:49 PM | #3 | |||||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: A few smackdown questions
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Plus Martial Arts is such a fun book ^_^ Quote:
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Thanks so much for the reply.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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08-27-2010, 06:59 PM | #4 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: A few smackdown questions
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Last edited by Gold & Appel Inc; 08-27-2010 at 07:34 PM. |
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08-27-2010, 07:07 PM | #5 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: A few smackdown questions
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(I will say, though, my character was spectacular in that fight. I have to say, I'm really impressed with the Big Guy build, but I can't think of anything in Action that's ever disappointed me. And this is my first time really messing with Martial Arts. I was very pleased with how those fights felt)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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08-27-2010, 07:33 PM | #6 |
Join Date: Jul 2007
Location: One Mile Up
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Re: A few smackdown questions
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Tags |
brawling, martial arts, wrestling |
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