07-02-2011, 11:29 AM | #11 | |||
Banned
Join Date: Aug 2004
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Re: Minor wounds and healing
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Last edited by NineDaysDead; 07-02-2011 at 07:23 PM. |
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07-03-2011, 01:41 AM | #12 | |
Join Date: Sep 2006
Location: Edmonton, AB, CA
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Re: Minor wounds and healing
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To offset these penalties, I heartily encourage my players to take Rapid Healing! Luck is also useful for healing rolls!
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"Learn from the mistakes of others - you can never live long enough to make them all yourself." |
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07-03-2011, 05:28 AM | #13 | |
Join Date: May 2010
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Re: Minor wounds and healing
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Any illness or injury requires extra energy and therefore a greater calorific intake. As long as the body is supplied with the correct nutrients, along with rest, graded exercise and good wound care, then injuries should heal well. I don't see why multiple minor wounds should not heal equally well as individual wounds as long as these parameters are met. However, if the person has a serious wound alongside minor ones, then this could affect the healing as the patient may not be able maintain sufficient dietary intake etc. Other factors such as local or systemic infection would also slow the healing process considerably. |
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07-03-2011, 05:33 AM | #14 |
Join Date: May 2010
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Re: Minor wounds and healing
Another thought on this topic is the nature of the cut. Clean, surgical-like wounds should heal quickly and well. Conversely if the cut results in jagged trauma so that the skin/underlying tissues cannot be well aligned, then the healing may be considerably delayed. Perhaps some weapon types should have additional wounding modifiers to reflect this. Thinking out loud; perhaps axes would produce less surgical-like wounds and thus longer healing process? Anyone know how axe versus sword wounds might compare?
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07-03-2011, 05:51 AM | #15 |
Join Date: Oct 2005
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Re: Minor wounds and healing
If you want to get this finicky, I'm not sure sword vs. axe is what you're looking for. I suspect that sharper edges would create cleaner wounds, and the better measure of sharpness in GURPS is probably weapon quality. A Fine or Very Fine weapon might be considered to deal cleaner wounds.
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07-03-2011, 05:56 AM | #16 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Minor wounds and healing
In reality every injury is unique.
I once fell down stairs and couldn't move one leg at all for two days without excruciating pain. After two days being immobile, it suddenly felt better without any lingering issue. (I know that I was a weird moron for not going to the hospital, but I was lucky.) In the end it depends on what makes the game feel real to you, not what would be a truly realistic simulation. |
07-04-2011, 10:32 AM | #17 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Minor wounds and healing
Missing HP indicate that you are still experiencing the effects of blood loss and/or a shock to the system (generating toxins, clots, etc.), and that the effects are sufficient to strain your vital organs. Once you have had enough time to replace the blood, detoxify, and generally get your system back inside its normal operating parameters, you are no longer missing HP. You may well still have soreness, bruises, scrapes, scabs, and even small holes in you . . . but those are symptoms of having recently lost HP, not indicators that you're presently missing HP. Things like broken bones and organ damage require some basic HP of injury to cause them, but persist in a manner unrelated to HP, and can go on being a problem for some time after you've fully recovered HP; see p. B422 and Martial Arts, pp. 138-139.
A good way to look at things: FP represent short-term winding and lost capacity for work, recovering in minutes to hours; HP represent medium-term blood loss and tissue toxicity, recovering in days to weeks; and the results on p. B422 and on pp. 138-139 of Martial Arts represent long-term structural damage, recovering in months to never. Sufficient FP loss will cause HP loss, and sufficient HP loss will cause long-term structural effects, but while these severe knock-on effects can outlast the short-term spikes of fatigue or injury that triggered them, they don't in themselves stand for missing FP or HP, respectively.
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07-04-2011, 10:40 AM | #18 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Minor wounds and healing
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Welcome back, boss. |
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07-04-2011, 10:46 AM | #19 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Minor wounds and healing
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07-04-2011, 04:19 PM | #20 |
Join Date: Feb 2008
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Re: Minor wounds and healing
Sounds about right. It also feel good with magic leaving scars some of the time. I guess you could miss even quite lot of HP if you overdo it with hiking under od condicions.
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damage, first aid, healing, recovery, wounds |
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